Donnie · Fire at Will
The energy DPS system and the reasoning behind Alan’s carrier build.
Read the build →Understand one mechanic at a time. Then see how the choices work together.
The energy DPS system and the reasoning behind Alan’s carrier build.
Read the build →Auxiliary-powered beams, console interactions, and the reasons behind each selection.
Explore the build →A 3.305M DPS solo ISE run, the recorded loadout, and the reasoning connecting movement, damage, and survival.
Read Kestrel →Temporal Disruptor beams, thirteen consoles, shield recovery, and the reasons the pieces fit together.
Read Razor →The 4.201M DPS HSE build, illustrated equipment checklist, and damage breakdown.
Read DEF1ANT →Explore the complete equipment, traits, officers, skill tree, power settings and build reasoning.
Explore Def1ant →I.S.S. Queen Victoria · Worldrazer Temporal Juggernaut [T6-X2]. Solo ISE run; build video received and detailed review pending.
Open Worldrazer template →Damage bonuses, criticals, power, and resistance—with a tool to compare your next gain.
Firing arcs, rank-by-rank FAW / CSV comparison, and why Alan uses beams for now.
Placeholder for the upcoming projectile guide.
Placeholder for the upcoming science-damage guide.
Preserve the power your weapons use while firing.
Help your shields last and recover.
Move into position. Keep attacking.
Check what uses it—and how.
Know where your abilities come from.
Choose how your weapons attack.
Close the gap between enhanced attacks.
Improve attacks, weaken foes, or support survival.
Support the build through effects and utility.
Keep the ship powered and operating.
Choose seating for the jobs you need.
Weapon fit, modifiers, firing coverage, and per-cycle versus per-shot activations.
T6 variants, Fleet-grade stats, X2 console counts, specialist seating, and Alan's DPS and defense preferences.
Hull resistance curves, shield hardness, replenishment, and Alan’s practical approach to shield tanking.
Layered defense, shields, hull recovery, and threat—with Alan's video example. Equipment walkthrough in development.
Console cooldown reduction and qualifying controls. This lesson is not published yet.