U.S.S. DEF1ANT · Recorded PvE build · October 26, 2026

DPS 4201k Temporal Disruptor build

An Auxiliary-powered beam carrier that uses control activations to recycle a large console package, while pets and firing modes weaken targets for multiple overlapping damage sources.

This explanation interprets how Alan’s recorded choices fit together. It uses the corrected build database, build-video tooltips, HSE parse and sampled combat-video frames; it does not claim to establish every reason for his choices. All ground content is excluded except Neal Falconer. Unreviewed inventory entries remain unreviewed.

4.201 million
DPS in supplied parse
39.6 seconds
inferred damage window
27.7%
three Tholian crystal rows
218 records
explained or cross-referenced

The interactions that explain the build

  1. Aux is an offensive resource. Five Temporal Disruptors use it. EPtA, Aux batteries and the Engineering placement of Custom Power Matrix support that choice. High Aux also supports Fleet Power Network. The remaining three beams still need ordinary weapon power.
  2. Small controls buy large console attacks. Jam Sensors, Scramble Sensors, Photonic Shockwave, Tractor Beam, Eject Warp Plasma and the updated Null Pointer Flood provide control activations. Unconventional Systems converts those activations into console recharge. Their individual damage is therefore a poor measure of their value.
  3. Shields help finance ability resets. Spirit of Sacrifice spends current shields to recover BOFF/captain abilities; Shield Absorptive Frequency Generator helps rebuild shields. Recovered BOFF controls can then trigger Unconventional Systems again. Subspace Fracture separately reduces universal-console cooldowns. These are connected cooldown systems, not one universal reset button.
  4. The pets make your attacks better. Type 7s spread resistance debuffs. Nebula’s shield pressure improves low-shield conditions. SAD, Inertial Supremacy, Kemocite and other effects further weaken targets. Their benefit appears in many other parse rows, not solely their own damage.
  5. Critical buffs serve many damage sources. Universal Designs, Sigma, Precision, Tyler’s Duality and other buffs support a severity-heavy setup. Broad damage buffs are valuable because your output spans beams, crystals, console bursts and DoTs. Specific weapon bonuses do not automatically apply to everything.
  6. Movement is part of damage delivery. Close groups suit crystals, Nebula, You Are Dismissed and the two different broadside effects. Competitive engines, EPtE/Evasive and Subspace Fracture help put those attacks in useful positions. Speed also feeds Inertial Supremacy.

What the HSE evidence actually tells us

The screenshot reports 166,348,881.19 total damage at 4,200,729.32 DPS: approximately 39.6 seconds. The supplied combat video is longer because it includes time outside that damage window. Sampled frames show close engagements and high Auxiliary/engine power; they do not establish a frame-perfect activation rotation through the heavy visual effects.

Around 22.5 seconds into the video, the visible power readout includes 130 Aux and 110 engines, with a nearby cube selected. Around 52.5 seconds, Aux remains 130 and engines read 125 near the queen stage. Those observations fit the Aux/mobility explanation; they do not prove every buff’s uptime.

Damage label or familyDPSWhat it supports
Three Tholian crystal rows1,161,785The Interlacing omni’s secondary effect is central.
Disruptor FAW + Temporal Incision643,304The Aux beam backbone adds direct damage and a DoT.
You Are Dismissed396,511Large close-range burst; 2.147m maximum hit.
Full Broadside378,017The console active earns a substantial damage role.
Resonance Shock348,453The Pahvan weapon is worth more than its beam row.
Broadside Beam Support314,055A separate trait contribution dependent on geometry.
Two Localized Nebula rows267,703Shield pressure is visible in the parse.
Dilithium-Laced Weaponry175,630Another damage channel plus active support.
Mycelial Lightning114,678The Discovery three-piece adds opening damage per enemy.
Elite Type 7 direct damage13,729Small direct output does not measure debuff value.

These are attributed contributions within one PUG, not the DPS you would lose by removing each item. Team buffs, targets, timing and overlapping effects influence the result. The aggregate 102.47% critical figure is a parser display, not a literal hit probability above 100%. Enemy actor labels in the parse are not added to your equipped inventory.

Important limits and conditional choices

Projectile Critical Chance has no demonstrated direct payoff with no projectile weapon. Transwarp is convenience. 27 of 47’s Intelligence branch is not activated merely by selecting Intelligence primary. Custom Power Matrix’s Aux reroute trades away main-weapon power and must be assessed in context. Breen’s Free-Fire’s old nine-second tooltip should not define a precise current timing calculation. Aetherian Beam Enhancements changed four days before this recording; this guide uses the October 22 correction.

Mycelial Lightning is an opening hit on each enemy, not a bonus on every shot; maximum hull contributes within its cap. EPG is not a universal multiplier for every unusual damage label. Maximum trait stacks, every toggle active and perfect cooldown uptime are not assumed.

Page-by-page explanation

Search by item, ability, officer, database ID or interaction. Repeated menu entries link back to their equipment explanation. Click any entry to expand it; use “Expand all” before printing.

Page 1 · Ship status & equipment

B001 · A-Ion — Captain

Identity · Inventory verification: verified · Captain foundation

Tactical captain powers supply burst damage and critical buffs for the beams, console attacks and secondary damage effects. Alien provides flexible personal-trait selection. The character name itself has no mechanical effect.

Recorded: Level 65; Alien. Captain name confirmed by user. · Build-video evidence

B002 · U.S.S. DEF1ANT — Ship

Identity · Inventory verification: pending · Platform for the whole combination

The five-forward/three-aft weapon layout, two hangars, Commander Miracle Worker station, flexible universal stations and extra console capacity let you combine five Temporal beams, two support hangars, many console actives and six control abilities. This build uses that flexibility more than a single weapon-family theme. The heavy hull also supports Tyler’s Duality and Mycelial Lightning.

This explains the platform’s fit, not a claim that it is the only or best possible ship.

Recorded: Miracle Worker Flight Deck Carrier [T6-X2]; NCC-92434. Display uses numeral 1 in DEF1ANT. · Build-video evidence

B003 · Phaser Wide Angle Dual Heavy Beam Bank — Fore 1

Weapons · Inventory verification: pending · Weapon plus set and global buff

The wide-angle Discovery phaser bank contributes beam damage, builds its critical-hit damage buff, and completes the Lorca two-piece with Custom Fire Controls. Its phaser damage also supplies a qualifying type for Twinkling Lights. You accept a mixed weapon type to gain benefits beyond the bank’s own 115.3k DPS. Critical-severity modifiers fit the build’s extensive critical-chance buffs.

Its firing arc still requires positioning; wide angle is not omnidirectional. Its ordinary weapon-power scaling differs from the Temporal arrays.

Recorded: Epic Mk XV [CrtD/Dm] [CrtD]x4 · Build-video evidence

B004 · Temporal Disruptor Beam Array — Fore 2

Weapons · Inventory verification: pending · Auxiliary-powered beam backbone

These five arrays turn Auxiliary power into your main beam damage resource and draw from Auxiliary when firing. That directly connects EPtA, the Aux battery, Custom Power Matrix’s Engineering placement and Fleet Power Network’s Aux scaling. Multiple firing cycles create opportunities to add Entropy; Temporal Incision supplies physical damage over time. The parse records 470.7k DPS for Disruptor FAW and 172.6k for Temporal Incision, although the latter is not a separate installed weapon. CrtD modifiers capitalize on your high buffed critical chance.

The Entropy chance is per firing cycle, not every visual beam pulse. Five arrays improve opportunities; they do not guarantee immediate maximum Entropy. Repeated slots are intentional copies.

Recorded: Epic Mk XV [CrtD/Dm] [CrtD]x4; repeated weapon slots visible; verify modifiers on each copy. · Build-video evidence

B005 · Temporal Disruptor Beam Array — Fore 3

Weapons · Inventory verification: pending · Auxiliary-powered beam backbone

These five arrays turn Auxiliary power into your main beam damage resource and draw from Auxiliary when firing. That directly connects EPtA, the Aux battery, Custom Power Matrix’s Engineering placement and Fleet Power Network’s Aux scaling. Multiple firing cycles create opportunities to add Entropy; Temporal Incision supplies physical damage over time. The parse records 470.7k DPS for Disruptor FAW and 172.6k for Temporal Incision, although the latter is not a separate installed weapon. CrtD modifiers capitalize on your high buffed critical chance.

The Entropy chance is per firing cycle, not every visual beam pulse. Five arrays improve opportunities; they do not guarantee immediate maximum Entropy. Repeated slots are intentional copies.

Recorded: Epic Mk XV [CrtD/Dm] [CrtD]x4; repeated weapon slots visible; verify modifiers on each copy. · Build-video evidence

B006 · Temporal Disruptor Beam Array — Fore 4

Weapons · Inventory verification: pending · Auxiliary-powered beam backbone

These five arrays turn Auxiliary power into your main beam damage resource and draw from Auxiliary when firing. That directly connects EPtA, the Aux battery, Custom Power Matrix’s Engineering placement and Fleet Power Network’s Aux scaling. Multiple firing cycles create opportunities to add Entropy; Temporal Incision supplies physical damage over time. The parse records 470.7k DPS for Disruptor FAW and 172.6k for Temporal Incision, although the latter is not a separate installed weapon. CrtD modifiers capitalize on your high buffed critical chance.

The Entropy chance is per firing cycle, not every visual beam pulse. Five arrays improve opportunities; they do not guarantee immediate maximum Entropy. Repeated slots are intentional copies.

Recorded: Epic Mk XV [CrtD/Dm] [CrtD]x4; repeated weapon slots visible; verify modifiers on each copy. · Build-video evidence

B007 · Temporal Disruptor Beam Array — Fore 5

Weapons · Inventory verification: pending · Auxiliary-powered beam backbone

These five arrays turn Auxiliary power into your main beam damage resource and draw from Auxiliary when firing. That directly connects EPtA, the Aux battery, Custom Power Matrix’s Engineering placement and Fleet Power Network’s Aux scaling. Multiple firing cycles create opportunities to add Entropy; Temporal Incision supplies physical damage over time. The parse records 470.7k DPS for Disruptor FAW and 172.6k for Temporal Incision, although the latter is not a separate installed weapon. CrtD modifiers capitalize on your high buffed critical chance.

The Entropy chance is per firing cycle, not every visual beam pulse. Five arrays improve opportunities; they do not guarantee immediate maximum Entropy. Repeated slots are intentional copies.

Recorded: Epic Mk XV [CrtD/Dm] [CrtD]x4; repeated weapon slots visible; verify modifiers on each copy. · Build-video evidence

B008 · Omni-Directional Interlacing Tetryon Beam Array — Aft 1

Weapons · Inventory verification: pending · Crystal generator with full firing coverage

The Interlacing omni adds a tetryon beam that fires regardless of facing and can generate Tholian crystals. The crystal family is the largest visible damage contribution: three rows total 1,161,784.65 DPS, about 27.7% of the run. Tetryon also supplies a third qualifying Twinkling Lights energy type. Close-range positioning gives generated crystals opportunities to collide with enemies.

Three crystal labels do not mean three equipped crystal-generating items. Your core is Mycelial; this is not a recorded Tholian three-piece build. The parse establishes attribution, not an isolated test of the omni’s marginal DPS.

Recorded: Epic Mk XV [Arc] [CrtD/Dm] [CrtD]x3 · Build-video evidence

B009 · Omni-Directional Pahvan Proton Beam Array — Aft 2

Weapons · Inventory verification: pending · Secondary area damage from a weapon slot

The Pahvan omni provides all-around firing and its Resonance Shock effect. The shock alone contributes 348.5k DPS, substantially more than the direct Pahvan beam rows. FAW and dense enemy groups give this secondary effect a useful environment.

Proton is not among the six types listed in your Twinkling Lights tooltip: do not count this as a fourth qualifying type.

Recorded: Epic Mk XV [Arc] [CrtD/Dm] [CrtD]x3 · Build-video evidence

B010 · Temporal Disruptor Beam Array — Aft 3

Weapons · Inventory verification: verified · Auxiliary-powered beam backbone

These five arrays turn Auxiliary power into your main beam damage resource and draw from Auxiliary when firing. That directly connects EPtA, the Aux battery, Custom Power Matrix’s Engineering placement and Fleet Power Network’s Aux scaling. Multiple firing cycles create opportunities to add Entropy; Temporal Incision supplies physical damage over time. The parse records 470.7k DPS for Disruptor FAW and 172.6k for Temporal Incision, although the latter is not a separate installed weapon. CrtD modifiers capitalize on your high buffed critical chance.

The Entropy chance is per firing cycle, not every visual beam pulse. Five arrays improve opportunities; they do not guarantee immediate maximum Entropy. Repeated slots are intentional copies.

Recorded: Epic Mk XV [CrtD/Dm] [CrtD]x4; user confirms the same modifiers as the other Temporal Disruptor Beam Arrays. · Build-video evidence

B011 · Non-Baryonic Matter Deflector Array — Deflector

Core equipment · Inventory verification: pending · Three-piece set investment

The Discovery deflector provides hull/shield-related stats and completes the three-piece with the Mycelial core and Tilly shield. Its likely principal justification here is the set package: hull regeneration plus Mycelial Lightning. This sacrifices the opportunity to use another deflector’s individual offensive stats.

This is a plausible tradeoff, not proof that the three-piece wins every alternative comparison.

Recorded: Epic Mk XV [DrainX]x2 [HullCap] [ShCap/DrainX] [ShCap] · Build-video evidence

B012 · Prevailing Innervated Impulse Engines — Impulse

Core equipment · Inventory verification: pending · Movement becomes offensive support

Firing modes trigger a short, strong speed/turn burst, helping this large carrier enter close-range groups, bring weapons to bear and move between targets. Speed also feeds Inertial Supremacy. The engines supply tactical recharge assistance after a trigger.

A speed burst can overshoot a group; position and firing arcs still matter. Extra speed is valuable only while translated into uptime or the trait’s debuff.

Recorded: Epic Mk XV [SecSpd-2] [Spd] · Build-video evidence

B013 · Mycelial Harmonic Matter-Antimatter Core — Warp core

Core equipment · Inventory verification: pending · Power support and Discovery set

The Mycelial core contributes power management and is one of the three Discovery set pieces. AMP rewards sufficiently powered subsystems; transfers and capacitors support the overall power economy. With the deflector and shield it unlocks Mycelial Lightning.

Do not infer permanent maximum AMP stacks from a single power snapshot, especially with low shield/weapon settings and rerouting toggles.

Recorded: Epic Mk XV [AMP] [S->W] [SCap] [SSR] [W->S] · Build-video evidence

B014 · Tilly's Review-Pending Modified Shield — Shields

Core equipment · Inventory verification: pending · Shield pressure plus set completion

Tilly’s shield improves damage against enemy shields and completes the Discovery package. That suits a build that wants to get through Borg shields quickly so hull damage and pet debuffs can work. The shield is also a resource for Spirit of Sacrifice rather than only a defensive barrier.

Recorded: Epic Mk XV [Pla]x4 [ResAll] · Build-video evidence

B015 · Red Matter Capacitor — 1

Devices · Inventory verification: pending · Power recovery and burst support

Red Matter Capacitor restores disabled subsystems and raises all subsystem power temporarily. This supports both the Auxiliary-fed Temporal arrays and the conventional weapon-power beams, as well as movement and shields. It is useful ahead of or during a power-intensive burst.

Recorded: See linked video frame. · Build-video evidence

B016 · Rechargeable Auxiliary Battery — 2

Devices · Inventory verification: pending · Direct main-weapon support

The rechargeable Aux battery raises the power used by five of your eight weapons and by Aux-sensitive support effects. Battery Expertise and Serot make this device more useful over time. Unlike a generic Aux utility choice, this can directly sustain your beam damage.

Power caps and current power determine how much of its nominal gain is actually useful.

Recorded: See linked video frame. · Build-video evidence

B017 · Kobayashi Maru Transponder — 3

Devices · Inventory verification: pending · Supplementary supplies

The Kobayashi Maru supplies extra support through its resupply effects. It can supplement your buffs without replacing a console or weapon slot.

The exact supplies received and their timing are variable; do not assign a guaranteed specific damage bonus to the whole run.

Recorded: See linked video frame. · Build-video evidence

B018 · Deuterium Surplus — 4

Devices · Inventory verification: pending · Positioning and speed-based debuff

Deuterium Surplus helps cross gaps, turn and reach the next target cluster; its speed can also support Inertial Supremacy. Less travel downtime matters in a roughly forty-second damage window.

Recorded: See linked video frame. · Build-video evidence

B019 · Subspace Field Modulator — 5

Devices · Inventory verification: pending · Defensive contingency

Subspace Field Modulator provides temporary resistance and defense so you can remain close and keep firing. Staying alive preserves your offensive buffs and positioning.

Its proton-resistance penalty is a real tradeoff. Its availability does not establish that you activated it in this run.

Recorded: See linked video frame. · Build-video evidence

B020 · SS Antares Distress Protocol — 6

Devices · Inventory verification: pending · Team burst and console recycling

SS Antares can provide nearby allies with damage, energy-weapon haste and movement bonuses. Its departure/destruction can reduce universal-console cooldowns once, connecting a device slot to the console-focused build.

The summon lasts up to 45 seconds, so its cooldown-reduction event depends on when it was summoned or destroyed relative to the approximately 39.6-second combat window.

Recorded: See linked video frame. · Build-video evidence

B021 · Localized Nebula Cloud Generator — 1

Universal consoles · Inventory verification: pending · Shield removal and clustered damage

Localized Nebula strips or suppresses shields within its cloud, adds critical chance passively and contributes its own damage. Against dreadnoughts its shield-drain behavior differs from the shield-offline effect on ordinary enemies. The two Localized Nebula rows total 267.7k DPS. Removing shields also improves the conditions for Type 7 sensor-pass debuffs.

The torpedo-related benefit is not direct damage for your torpedo-free ship, although teammates may benefit. Its anti-Gorn benefit does not explain HSE performance.

Recorded: Epic universal console; slot refers to placement, not console type. · Build-video evidence

B022 · Vulnerability Exploiter — 2

Universal consoles · Inventory verification: pending · Focused support for the main beam type

The Disruptor Vulnerability Exploiter boosts the five Temporal arrays’ energy type and adds critical severity. This is the concentrated Disruptor investment inside an otherwise broad damage package.

The Disruptor-specific bonus does not directly boost phaser, tetryon, proton or every console attack.

Recorded: Advanced Tactical; Epic Mk XV [Disruptor] · Build-video evidence

B023 · Lorca’s Custom Fire Controls — 3

Universal consoles · Inventory verification: pending · Critical stats and Lorca set

Lorca’s Custom Fire Controls gives critical chance and shield penetration, while its pairing with the wide-angle phaser bank adds the set benefit. This makes the console useful beyond the single phaser weapon. Extra weapon power helps the conventional beams even though your five Temporal arrays use Aux.

Recorded: Tactical; Epic Mk XV · Build-video evidence

B024 · Sigma Stratagem — 1

Engineering consoles · Inventory verification: pending · Critical burst and damage-over-time support

Sigma Stratagem supplies critical chance and a damage-over-time bonus passively. Its active creates a strong critical-chance window and a haste benefit triggered by criticals. That supports Temporal Incision and other eligible DoTs while making critical-severity investment pay off across the burst.

The haste effect is not an unlimited stacking bonus from every critical hit.

Recorded: Epic universal console; slot refers to placement, not console type. · Build-video evidence

B025 · Custom Power Matrix — 2

Engineering consoles · Inventory verification: pending · Auxiliary cap and configurable offensive buffs

Engineering placement is purposeful: Custom Power Matrix adds Auxiliary power and raises maximum Aux. Its rerouting abilities trade subsystem power for haste, critical severity or critical chance, and an active reroute supports BOFF recharge. This links power management, weapon output and ability recycling.

Aux-to-Bridge costs the same resource that powers your Temporal weapons; it is a tradeoff. Menu availability does not prove that all three reroutes were active throughout the fight.

Recorded: Epic universal console; slot refers to placement, not console type. · Build-video evidence

B026 · Spirit of Sacrifice — 3

Engineering consoles · Inventory verification: pending · The reset mechanism

Spirit of Sacrifice converts your current shields into cooldown relief for bridge-officer, captain and lance abilities. The better-filled your shields, the stronger the initial reduction, followed by continuing recharge assistance. Its passives set the Energy Weapon Range Penalty to minimum and reduce power drain when firing energy weapons, helping preserve damage at range and sustain firing. This lets your control abilities return, and those controls then reduce universal-console cooldowns through Unconventional Systems.

It does not directly reset every universal console. BOFF/captain clocks and universal-console clocks are different systems. Minimum cooldowns still apply.

Recorded: Epic universal console; slot refers to placement, not console type. · Build-video evidence

B027 · You Are Dismissed — 4

Engineering consoles · Inventory verification: pending · Close-range burst damage

You Are Dismissed adds a powerful nearby proton burst followed by physical damage over time. Your close positioning, debuffed targets, all-damage buffs and critical buffs provide a favorable window. It produced 396.5k DPS and the parse’s largest individual hit: 2,147,030.

A large hit in this PUG is not the unbuffed console’s damage, and its area/repel effects make positioning relevant.

Recorded: Epic universal console; slot refers to placement, not console type. · Build-video evidence

B028 · Bioneural Infusion Circuits — 5

Engineering consoles · Inventory verification: pending · One passive slot serving several purposes

Bioneural Infusion Circuits adds critical severity, hull capacity and Control Expertise. Severity supports high-crit attacks; hull helps survival, Tyler’s Duality and Mycelial Lightning; Control contributes to Fragment of AI Tech as well as control effectiveness. This is unusually well connected to the rest of your choices.

Recorded: Epic Mk XV · Build-video evidence

B029 · Broadside Combat Module — 1

Science consoles · Inventory verification: pending · Broadside burst and positional buff

Broadside Combat Module gives damage and resistance while enemies are in its broadside arcs, then its Full Broadside active adds multi-target phaser volleys. Full Broadside contributed 378.0k DPS. Maintaining appropriate side arcs helps both this console and the separately equipped Broadside Beam Support trait.

Full Broadside and Broadside Beam Support are different damage sources. A target directly ahead does not satisfy every broadside condition.

Recorded: Epic universal console; slot refers to placement, not console type. · Build-video evidence

B030 · Dilithium Transporter — 2

Science consoles · Inventory verification: pending · Sustain, haste and another damage channel

Dilithium Transporter adds EPS and Drain Expertise passively. Its active supports energy-weapon firing by disabling weapon-power cost, supplying haste and subsystem-offline immunity, while adding radiation damage opportunities. The Dilithium-Laced Weaponry row contributed 175.6k DPS.

Do not assume its weapon-power-cost text automatically cancels every form of Auxiliary drain without a controlled power test. Other power support remains meaningful.

Recorded: Epic universal console; slot refers to placement, not console type. · Build-video evidence

B031 · Fleet Power Network Array — 3

Science consoles · Inventory verification: pending · Auxiliary-scaled haste support

Fleet Power Network Array raises maximum Aux and adds EPG. Its active scales energy-weapon haste with Aux and can support a friendly target and controlled pets, including periodic pet firing modes. That gives high Aux another payoff beyond the Temporal arrays.

The actual recipient and pet effects depend on targeting. Do not multiply the maximum displayed haste across every actor automatically; the video does not establish the target of every activation.

Recorded: Epic universal console; slot refers to placement, not console type. · Build-video evidence

B032 · Subspace Fracture Tunneling Field — 1

Tactical consoles · Inventory verification: pending · Positioning plus universal-console cooldowns

Subspace Fracture Tunneling Field moves you into close engagement, adds control/temporary protection, and reduces universal-console cooldowns. It therefore supports both where your attacks land and how often they become available. Its own short base recharge makes it a useful piece of the repeating console cycle.

Teleport placement and facing must still suit your beams and broadside effects. Its console control effect is not itself a Control BOFF activation for Unconventional Systems.

Recorded: Epic universal console; slot refers to placement, not console type. · Build-video evidence

B033 · Dynamic Power Redistributor Module — 2

Tactical consoles · Inventory verification: pending · Survival protects the damage window

DPRM supplies passive energy damage and resistance, then a strong active bonus-damage window while hull is above its threshold. Its resistance and regeneration help keep you in that favorable hull state. Energy Refrequencer and Discovery regeneration reinforce the same goal.

The active damage condition is above 80% hull; it is not guaranteed at low health.

Recorded: Epic universal console; slot refers to placement, not console type. · Build-video evidence

B034 · Shield Absorptive Frequency Generator — 3

Tactical consoles · Inventory verification: pending · Refilling the resource spent on resets

Shield Absorptive Frequency Generator turns eligible energy hits into opportunities to replenish a damaged shield facing. That helps you recover after Spirit of Sacrifice and prepare a stronger later reset. The offensive payoff is indirect: more available abilities and maintained survivability.

This is a passive shield proc, not an additional console click to press. Its chance and shield threshold mean restoration is not guaranteed on demand.

Recorded: Epic universal console; slot refers to placement, not console type. · Build-video evidence

B035 · Elite Type 7 Shuttlecraft — 1

Hangars · Inventory verification: pending · Hangars as debuff delivery

Elite Type 7s supply Attack Pattern Beta and Close In Sensor Pass alongside their phaser fire. Sensor Pass weakens enemy resistance, with stronger behavior against low shields; multiple pets supply coverage. Their own 13.7k DPS understates their intended contribution because improved damage from your ship stays credited to your ship’s attacks. Two bays commit heavily to this support role.

They already carry FAW I. Superior Area Denial still has its ship-side resistance debuff, so the trait’s value is not just giving these pets a new firing mode.

Recorded: Ultra Rare; 2 wings per hangar. Pet equipment/abilities shown: two Omni-Directional Phaser Beam Arrays; Beams: Fire at Will I; Attack Pattern Beta III; Close In Sensor Pass III. · Build-video evidence

B036 · Elite Type 7 Shuttlecraft — 2

Hangars · Inventory verification: pending · Hangars as debuff delivery

Elite Type 7s supply Attack Pattern Beta and Close In Sensor Pass alongside their phaser fire. Sensor Pass weakens enemy resistance, with stronger behavior against low shields; multiple pets supply coverage. Their own 13.7k DPS understates their intended contribution because improved damage from your ship stays credited to your ship’s attacks. Two bays commit heavily to this support role.

They already carry FAW I. Superior Area Denial still has its ship-side resistance debuff, so the trait’s value is not just giving these pets a new firing mode.

Recorded: Ultra Rare; 2 wings per hangar. Pet equipment/abilities shown: two Omni-Directional Phaser Beam Arrays; Beams: Fire at Will I; Attack Pattern Beta III; Close In Sensor Pass III. · Build-video evidence

B037 · Hull — Snapshot

Displayed stats · Inventory verification: pending · Recorded outcome, not a separate choice

Hull supports Tyler’s Duality, Mycelial Lightning and surviving close to Borg. The recorded 165,358 is a Sol-system snapshot, not the exact combat maximum.

Recorded: 165,358 / 165,358; captured in Sol System; may include active effects. · Build-video evidence

B038 · Critical chance — Snapshot

Displayed stats · Inventory verification: pending · Recorded outcome, not a separate choice

58.1% is a snapshot before the full combination of conditional and active buffs. It explains why critical severity is attractive, but it is not the final probability for every damage source.

Recorded: 58.1%; captured in Sol System; may include active effects. · Build-video evidence

B039 · Critical severity — Snapshot

Displayed stats · Inventory verification: pending · Recorded outcome, not a separate choice

186.1% is the displayed snapshot severity; Universal Designs, Sigma-related crit uptime and duty-officer procs make the live combination different.

Recorded: 186.1%; captured in Sol System; may include active effects. · Build-video evidence

B040 · Accuracy rating — Snapshot

Displayed stats · Inventory verification: pending · Recorded outcome, not a separate choice

Accuracy supports hit reliability. The run’s 99.94% accuracy and two misses show strong practical reliability, not proof that every source uses an ordinary accuracy roll.

Recorded: 28.5; captured in Sol System; may include active effects. · Build-video evidence

B041 · Shield facings — Snapshot

Displayed stats · Inventory verification: pending · Recorded outcome, not a separate choice

Shield capacity protects the ship and provides the resource Spirit of Sacrifice consumes. The recorded 12,586 per facing is not a live combat guarantee.

Recorded: 12,586 each; captured in Sol System; may include active effects. · Build-video evidence

B042 · Power transfer rate — Snapshot

Displayed stats · Inventory verification: pending · Recorded outcome, not a separate choice

Power-transfer rate matters for recovering from drain and power changes. The 286% snapshot complements a build firing many energy weapons and manipulating power.

Recorded: 286% (14.3/sec); captured in Sol System; may include active effects. · Build-video evidence

B043 · Inertia — Snapshot

Displayed stats · Inventory verification: pending · Recorded outcome, not a separate choice

Inertia describes handling; it is an outcome of the platform, not an independently chosen slotted buff.

Recorded: 40; captured in Sol System; may include active effects. · Build-video evidence

B044 · Flight speed — Snapshot

Displayed stats · Inventory verification: pending · Recorded outcome, not a separate choice

Speed helps target transitions and Inertial Supremacy. The 62.73 snapshot should not be used to calculate a permanent in-combat trait bonus.

Recorded: 62.73; captured in Sol System; may include active effects. · Build-video evidence

B045 · Turn rate — Snapshot

Displayed stats · Inventory verification: pending · Recorded outcome, not a separate choice

The modest 6.7-degree turn snapshot explains why strong movement tools are useful on this carrier. Turning and close-range alignment are offensive concerns here.

Recorded: 6.7°/sec; captured in Sol System; may include active effects. · Build-video evidence

Page 2 · Space skills

B046 · Hull Capacity — 2 points

Engineering · Inventory verification: pending · Skill allocation and purpose

Hull capacity serves survival, Tyler’s Duality and hull-scaled Mycelial Lightning.

Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence

B047 · Electro-Plasma System Flow — 2 points

Engineering · Inventory verification: pending · Skill allocation and purpose

EPS improves power-transfer behavior as weapons drain power and you change or restore subsystem power.

Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence

B048 · Impulse Expertise — 3 points

Engineering · Inventory verification: pending · Skill allocation and purpose

Impulse Expertise helps the carrier reach and maintain useful positions; speed also supports Inertial Supremacy.

Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence

B049 · Hull Plating — 1 point

Engineering · Inventory verification: pending · Skill allocation and purpose

Hull resistance makes close-range exposure more manageable and helps protect DPRM’s above-80%-hull damage condition.

Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence

B050 · Defensive Subsystem Tuning — 1 point

Engineering · Inventory verification: pending · Skill allocation and purpose

Defensive subsystem power supports shields and Auxiliary; Auxiliary has an offensive role on these weapons.

Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence

B051 · Auxiliary Subsystem Performance — 1 point

Engineering · Inventory verification: pending · Skill allocation and purpose

Direct Aux investment supports five Temporal arrays and Aux-sensitive support effects.

Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence

B052 · Offensive Subsystem Tuning — 1 point

Engineering · Inventory verification: pending · Skill allocation and purpose

Weapon and engine power support the conventional beams and movement, even though Aux powers most of the weapon slots.

Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence

B053 · Warp Core Potential — 1 point

Engineering · Inventory verification: pending · Skill allocation and purpose

General subsystem power helps the build sustain several resource demands at once.

Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence

B054 · Warp Core Efficiency — 1 point

Engineering · Inventory verification: pending · Skill allocation and purpose

Efficiency is useful on lower-set subsystems in your Aux/engine-heavy allocation; it does not add the same gain at every power setting.

Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence

B055 · Control Expertise — 2 points

Science · Inventory verification: pending · Skill allocation and purpose

Control Expertise contributes to Fragment of AI Tech’s energy damage and improves applicable control effects. Activating a control is what triggers Unconventional Systems; higher Control does not itself increase its fixed cooldown reduction.

Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence

B056 · Shield Hardness — 3 points

Science · Inventory verification: pending · Skill allocation and purpose

Shield hardness helps shields survive incoming damage. Preserving or rebuilding shields also supports Spirit of Sacrifice.

Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence

B057 · Exotic Particle Generator — 3 points

Science · Inventory verification: pending · Skill allocation and purpose

EPG supports eligible exotic effects such as Photonic Shockwave and other applicable exotic powers. It is not a blanket boost to every non-beam parse row, every console or Tholian crystals.

Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence

B058 · Energy Weapon Training — 3 points

Tactical · Inventory verification: pending · Skill allocation and purpose

Energy Weapon Training directly supports the beam backbone, regardless of the mix of energy types.

Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence

B059 · Targeting Expertise — 3 points

Tactical · Inventory verification: pending · Skill allocation and purpose

Targeting Expertise improves accuracy, helping reliable hits and weapon performance.

Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence

B060 · Defensive Maneuvering — 1 point

Tactical · Inventory verification: pending · Skill allocation and purpose

Defensive Maneuvering provides a survival contribution while allocating enough Tactical points for the ultimate.

Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence

B061 · Weapon Specialization — 3 points

Tactical · Inventory verification: pending · Skill allocation and purpose

Weapon critical chance supports high-severity energy fire and critical-dependent effects.

Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence

B062 · Weapon Amplification — 3 points

Tactical · Inventory verification: pending · Skill allocation and purpose

Weapon critical severity pays off when the many critical-chance buffs are running.

Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence

B063 · Hull Penetration — 3 points

Tactical · Inventory verification: pending · Skill allocation and purpose

Hull penetration supports damage after shields are bypassed or removed, alongside your resistance debuffs.

Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence

B064 · Shield Penetration — 3 points

Tactical · Inventory verification: pending · Skill allocation and purpose

Shield penetration helps beams reach hull while shields remain. It complements shield stripping rather than making it redundant.

Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence

B065 · Coordination Protocols — 1 point

Tactical · Inventory verification: pending · Skill allocation and purpose

Coordination investment supports the carrier’s pets/team and advances the Tactical allocation.

Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence

B066 · Defensive Coordination — 1 point

Tactical · Inventory verification: pending · Skill allocation and purpose

Defensive Coordination helps pets and teammates survive; Type 7s must remain available to deliver their debuffs.

Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence

B067 · Offensive Coordination — 1 point

Tactical · Inventory verification: pending · Skill allocation and purpose

Offensive Coordination supports pets/team offense. It fits a two-hangar carrier even though your own DPS dominates.

Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence

B068 · Tactical Readiness — 3 points

Tactical · Inventory verification: pending · Skill allocation and purpose

Tactical Readiness helps firing modes and tactical triggers recover. It works alongside, rather than replaces, your other cooldown tools.

Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence

B069 · 13 Engineering / 8 Science / 25 Tactical — Space

Totals · Inventory verification: pending · Skill allocation and purpose

25 Tactical points unlock Focused Frenzy; the remaining Engineering/Science points support Aux, movement, survival and secondary effects. This is a broad offensive allocation rather than a pure science-EPG tree.

Recorded: 46 allocated; 0 space points remaining; 10 ground points remaining. · Build-video evidence

B070 · Battery Expertise — Engineering unlock 1

Unlock choices · Inventory verification: verified · Skill allocation and purpose

Battery Expertise extends the useful battery window, especially relevant to the rechargeable Aux battery feeding your main weapons.

Recorded: Selected option confirmed by user. · Build-video evidence

B071 · Transwarp Cooldown Reductions — Engineering unlock 2

Unlock choices · Inventory verification: verified · Skill allocation and purpose

Transwarp cooldown reduction is travel convenience. It does not explain higher HSE combat DPS.

Recorded: Selected option confirmed by user. · Build-video evidence

B072 · Threat Control — Tactical unlock 1

Unlock choices · Inventory verification: verified · Skill allocation and purpose

Threat Control offers aggro-management behavior tied to Threatening Stance. More threat is not inherently more damage; its practical value depends on stance and team behavior.

Recorded: Selected option confirmed by user. · Build-video evidence

B073 · Maximum Shield Capacity — Science unlock

Unlock choices · Inventory verification: verified · Skill allocation and purpose

Maximum Shield Capacity adds defensive reserve. Spirit’s initial reset depends on current shield percentage, so a larger capacity alone does not make a full-shield reset proportionally stronger.

Recorded: Selected option confirmed by user. · Build-video evidence

B074 · Projectile Critical Chance — Tactical unlock 2

Unlock choices · Inventory verification: verified · Skill allocation and purpose

There is no equipped torpedo or mine to benefit directly from Projectile Critical Chance. This may be a general-purpose/legacy unlock choice; this recording does not establish a specific HSE payoff.

Recorded: Selected option confirmed by user. · Build-video evidence

B075 · Energy Critical Chance — Tactical unlock 3

Unlock choices · Inventory verification: verified · Skill allocation and purpose

Energy critical chance directly supports your eight energy weapons and their severity investment.

Recorded: Selected option confirmed by user. · Build-video evidence

B076 · Accuracy Rating — Tactical unlock 4

Unlock choices · Inventory verification: verified · Skill allocation and purpose

Accuracy helps reliability; its incremental value is conditional when accuracy is already sufficient.

Recorded: Selected option confirmed by user. · Build-video evidence

B077 · Focused Frenzy — Ability

Ultimate · Inventory verification: pending · Skill allocation and purpose

Focused Frenzy marks an important enemy and rewards repeated weapon hits with an escalating firing benefit. Rapid FAW fire makes a durable Borg target a suitable focus.

Recorded: Available in ability menu. · Build-video evidence

B078 · Frenzied Assault — Enhancer

Ultimate · Inventory verification: verified · Skill allocation and purpose

Frenzied Assault adds the selected damage enhancer to Focused Frenzy. Only this enhancer is confirmed; no Team Frenzy or Frenzied Reactions is assumed.

Recorded: Frenzied Assault is the selected ultimate enhancer (1/3 unlocked). · Build-video evidence

B079 · Intelligence / Temporal Operative — Primary / secondary

Specializations · Inventory verification: verified · Skill allocation and purpose

Intelligence primary fits critical/flanking offense and the available Intelligence Fleet power. Temporal secondary fits Entropic Rider and damage-over-time interactions such as Temporal Incision. Secondary specialization does not grant every primary-only Temporal benefit.

Exact specialization-node purchases were not shown.

Recorded: Primary: Intelligence. Secondary: Temporal Operative. Recorded in the order supplied in the Primary / secondary correction field; not visible in the video. · Build-video evidence

Page 3 · Traits

B080 · A Good Day to Die — 1

Personal space traits · Inventory verification: pending · Trait or reputation synergy

A Good Day to Die makes Go Down Fighting accessible without first dropping to dangerous hull. This lets you combine the offensive captain buff with healthy-hull DPRM instead of deliberately damaging yourself.

Recorded: See linked video frame. · Build-video evidence

B081 · Aetherian Beam Enhancements — 2

Personal space traits · Inventory verification: pending · Trait or reputation synergy

Aetherian Beam Enhancements rewards a beam-heavy loadout with a stacking damage benefit. FAW provides frequent beam activity. The October 22 patch changed the bonus per stack from 1% to 1.5% and fixed a self-amplifying bug, so the older tooltip value must not be used as the current mechanic.

Recorded: See linked video frame. · Build-video evidence

B082 · Adaptive Offense — 3

Personal space traits · Inventory verification: pending · Trait or reputation synergy

Adaptive Offense trades some critical chance into critical severity after critical hits. With substantial critical-chance support elsewhere, that can improve the balance of the two stats. Its proc state is conditional, not a permanent extra full chance and full severity at once.

Recorded: See linked video frame. · Build-video evidence

B083 · Intelligence Agent Attaché — 4

Personal space traits · Inventory verification: pending · Trait or reputation synergy

Intelligence Agent Attaché uses weapon criticals to help recharge captain powers. This supports repeated Alpha, Go Down Fighting and fleet buffs alongside Spirit of Sacrifice. It reduces captain cooldowns, not universal-console cooldowns.

Recorded: See linked video frame. · Build-video evidence

B084 · Strange New Worlds — 5

Personal space traits · Inventory verification: pending · Trait or reputation synergy

Strange New Worlds provides a strong opening package of skill ratings, then decays through its duration. Control can feed Fragment of AI Tech; weapon specialization, EPG and hull-related ratings support other pieces. A roughly forty-second encounter makes an opening buff especially relevant, but its full initial value does not last the entire fight.

Recorded: See linked video frame. · Build-video evidence

B085 · Breen Shield Tunneling — 6

Personal space traits · Inventory verification: pending · Trait or reputation synergy

Breen Shield Tunneling improves shield/armor penetration at a maximum-shield tradeoff. This emphasizes getting damage into targets while your other tools restore shields or reduce incoming damage.

Recorded: See linked video frame. · Build-video evidence

B086 · Superior Beam Training — 7

Personal space traits · Inventory verification: pending · Trait or reputation synergy

Superior Beam Training directly boosts the weapon family occupying all eight slots. It remains useful despite the different energy types.

Recorded: See linked video frame. · Build-video evidence

B087 · Twinkling Lights — 8

Personal space traits · Inventory verification: pending · Trait or reputation synergy

Twinkling Lights rewards your qualifying mixed energy types with resistance reduction for your own damage. Disruptor, phaser and tetryon provide three recorded qualifying types; proton is absent from the tooltip’s list. Thus the mix has a specific offensive rationale rather than merely cosmetic variety.

Recorded: See linked video frame. · Build-video evidence

B088 · Unconventional Systems — 9

Personal space traits · Inventory verification: pending · Trait or reputation synergy

Unconventional Systems makes Control BOFF activations reduce universal-console cooldowns by 7% of their base recharge per trigger. Your science/control seating is a way to get valuable console actives back sooner, even when the control’s own damage is small.

Recorded: See linked video frame. · Build-video evidence

B089 · Fragment of AI Tech — 10

Personal space traits · Inventory verification: pending · Trait or reputation synergy

Fragment of AI Tech turns Control Expertise into an energy-weapon damage benefit and supplies Control itself. Skill investment, Bioneural and Strange New Worlds contribute to this connection. The captured tooltip shows 20.8%, not a guaranteed permanent maximum.

Recorded: See linked video frame. · Build-video evidence

B090 · Terran Targeting Systems — 11

Personal space traits · Inventory verification: pending · Trait or reputation synergy

Terran Targeting Systems adds critical severity, matching the high-crit strategy. Its speed penalty after taking a critical hit is a real cost, partly mitigated by your abundant movement tools.

Recorded: See linked video frame. · Build-video evidence

B091 · Breen’s Free-Fire — 1

Starship traits · Inventory verification: pending · Trait or reputation synergy

Breen’s Free-Fire extends FAW so your main firing mode spends more of the fight active. Your recharge tools are still needed to have the next activation ready. The captured nine-second description should not be treated as a reliable current extension; the available FAW tooltip shows a fifteen-second firing window.

Recorded: See linked video frame. · Build-video evidence

B092 · Universal Designs — 2

Starship traits · Inventory verification: pending · Trait or reputation synergy

Universal Designs rewards repeated universal-console activations with stacking critical chance and severity. A console-rich loadout can maintain a powerful critical package: the recorded tooltip allows five stacks, totaling 10% chance and 50% severity. This is a major reason passive-only comparisons understate the console layout.

Recorded: See linked video frame. · Build-video evidence

B093 · Inertial Supremacy — 3

Starship traits · Inventory verification: pending · Trait or reputation synergy

Inertial Supremacy converts speed during area firing modes into enemy resistance reduction. Competitive engines, EPtE, Evasive and Deuterium therefore support damage as well as travel. The maximum debuff requires sufficient speed; it is not always at cap.

Recorded: See linked video frame. · Build-video evidence

B094 · Superior Area Denial — 4

Starship traits · Inventory verification: pending · Trait or reputation synergy

Superior Area Denial links FAW/CSV to pet firing modes and your weapon-applied resistance reduction. The ship-side debuff helps your wider damage package. Type 7s already possess FAW, so their existing kit must be considered when assessing the trait’s added value.

Recorded: See linked video frame. · Build-video evidence

B095 · The Ruin of Our Enemies — 5

Starship traits · Inventory verification: pending · Trait or reputation synergy

The Ruin of Our Enemies turns kills into stacking bonus damage and supplies BOFF cooldown help at kill thresholds. A fight with multiple targets lets the build ramp while moving toward the queen. Twenty-five recorded kills do not mean maximum stacks existed from the start.

Recorded: See linked video frame. · Build-video evidence

B096 · Cultural Conquest — 1

Ship-specific trait slots · Inventory verification: pending · Trait or reputation synergy

Cultural Conquest turns firing-mode activations into damage buffs, with a larger benefit when its target-condition requirement is met. Your controls, damage-over-time effects and debuffs help supply that condition. This is one reason apparently unused weapon modes can still be intentional.

Recorded: See linked video frame. · Build-video evidence

B097 · Broadside Beam Support — 2

Ship-specific trait slots · Inventory verification: pending · Trait or reputation synergy

Broadside Beam Support adds phaser attacks during FAW/BO when a suitable enemy is nearby to the side. It contributed 314.1k DPS here. Close-range broadside geometry makes this trait valuable alongside Full Broadside, despite those being separate effects.

Recorded: See linked video frame. · Build-video evidence

B098 · Advanced Targeting Systems — 1

Space reputation traits · Inventory verification: pending · Trait or reputation synergy

Advanced Targeting Systems adds critical severity for the many attacks benefiting from your high critical chance.

Recorded: Rank 2 · Build-video evidence

B099 · Enhanced Armor Penetration — 2

Space reputation traits · Inventory verification: pending · Trait or reputation synergy

Enhanced Armor Penetration improves damage against hull resistance, complementing pet and ship debuffs.

Recorded: Rank 2 · Build-video evidence

B100 · Energy Refrequencer — 3

Space reputation traits · Inventory verification: pending · Trait or reputation synergy

Energy Refrequencer turns outgoing damage into hull recovery. That helps stay above DPRM’s damage threshold and avoid interrupting your attack sequence to survive.

Recorded: Rank 2 · Build-video evidence

B101 · Precision — 4

Space reputation traits · Inventory verification: pending · Trait or reputation synergy

Precision adds critical chance and supports the severity-heavy weapon modifiers and passive consoles.

Recorded: Rank 2 · Build-video evidence

B102 · Tyler’s Duality — 5

Space reputation traits · Inventory verification: pending · Trait or reputation synergy

Tyler’s Duality converts maximum hull into critical chance. This gives your large carrier, hull skills and Bioneural an offensive payoff as well as a survival role.

Recorded: Rank 2 · Build-video evidence

B103 · Quantum Singularity Manipulation — 1

Active space reputation · Inventory verification: pending · Trait or reputation synergy

Quantum Singularity Manipulation temporarily boosts science skill ratings. That can enhance eligible exotic powers and increase Control-based Fragment of AI Tech benefit within its cap; its cloak adds a tactical effect. It is a short burst tool, not permanent ratings.

Recorded: Rank 2; last entry also confirmed in Available Skills. · Build-video evidence

B104 · Refracting Tetryon Cascade — 2

Active space reputation · Inventory verification: pending · Trait or reputation synergy

Refracting Tetryon Cascade adds a chained area attack against nearby targets. It is an additional available damage tool, but no separate visible parse row proves a material contribution in this run.

Recorded: Rank 2; last entry also confirmed in Available Skills. · Build-video evidence

B105 · Deploy Sensor Interference Platform — 3

Active space reputation · Inventory verification: pending · Trait or reputation synergy

Sensor Interference Platform distracts enemies and reduces their offensive pressure, helping your close-range activity remain safe. Availability does not prove it was used.

Recorded: Rank 2; last entry also confirmed in Available Skills. · Build-video evidence

B106 · Anti-Time Entanglement — 4

Active space reputation · Inventory verification: pending · Trait or reputation synergy

Anti-Time Entanglement supplies area damage over time and control, fitting clustered enemies and the Temporal theme. As a reputation activation it is not automatically a Control BOFF trigger for Unconventional Systems.

Recorded: Rank 2; last entry also confirmed in Available Skills. · Build-video evidence

B107 · Bio-Molecular Shield Generator — 5

Active space reputation · Inventory verification: pending · Trait or reputation synergy

Bio-Molecular Shield Generator supports shield recovery and resistance. Recovered shields can help survival and prepare Spirit of Sacrifice; its long cooldown and placement make timing relevant.

Recorded: Rank 2; last entry also confirmed in Available Skills. · Build-video evidence

Page 4 · Bridge-officer stations

B110 · Jam Targeting Sensors I — Ensign

Freyja · Inventory verification: pending · Bridge-officer role

Jam Targeting Sensors is a low-rank control trigger for Unconventional Systems. Its defensive placate is secondary to getting console cooldown reduction from an inexpensive station slot.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative.

Recorded: Lt. Commander Universal (science abilities) · Build-video evidence

B111 · Scramble Sensors I — Lieutenant

Freyja · Inventory verification: pending · Bridge-officer role

Scramble Sensors supplies another independent control activation. Confusion can reduce pressure, but its chief fit here is another Unconventional Systems trigger.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative.

Recorded: Lt. Commander Universal (science abilities) · Build-video evidence

B112 · Photonic Shockwave I — Lt. Commander

Freyja · Inventory verification: pending · Bridge-officer role

Photonic Shockwave adds a close-range control activation plus some exotic damage. Its 7.4k direct DPS is much less important than the console-recharge opportunity and nearby control.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative.

Recorded: Lt. Commander Universal (science abilities) · Build-video evidence

B113 · Kemocite-Laced Weaponry I — Ensign

Kek · Inventory verification: pending · Bridge-officer role

Kemocite adds radiation damage and resistance-reduction opportunities to weapon attacks. Even without a torpedo, many energy shots give proc opportunities. Its own 36.7k DPS does not include the benefit of its debuff to other attacks.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative.

Recorded: Lieutenant Universal (tactical abilities) · Build-video evidence

B114 · Mines: Dispersal Pattern Alpha I — Lieutenant

Kek · Inventory verification: pending · Bridge-officer role

Dispersal Pattern Alpha has no equipped mine to enhance directly. Its plausible purpose is as an extra firing-mode/tactical activation for compatible triggers such as Cultural Conquest, the engines and 27 of 47, subject to each effect’s conditions. This is a trigger slot rather than evidence of an unrecorded mine.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative.

Recorded: Lieutenant Universal (tactical abilities) · Build-video evidence

B115 · Torpedoes: Spread I — Ensign

Tardar · Inventory verification: pending · Bridge-officer role

Torpedo Spread has no equipped torpedo to fire. Its value is activating compatible firing-mode/tactical effects, including Cultural Conquest and movement/recharge support. No Entwined Tactical Matrices trait is recorded, so that familiar explanation does not apply here.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative.

Recorded: Lt. Commander Tactical · Build-video evidence

B116 · Cannons: Scatter Volley I — Lieutenant

Tardar · Inventory verification: pending · Bridge-officer role

Scatter Volley has no equipped cannon but can activate Superior Area Denial and other firing-mode/tactical triggers. It is a support activation for the beam/pet package. Shared firing-mode cooldowns still need sensible timing.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative.

Recorded: Lt. Commander Tactical · Build-video evidence

B117 · Beams: Fire at Will III — Lt. Commander

Tardar · Inventory verification: pending · Bridge-officer role

FAW III is the main firing mode: it attacks multiple enemies, drives energy-hit effects, supplies weapon criticals, enables Broadside Beam Support and triggers the firing-mode trait package. Breen’s Free-Fire and cooldown tools work to sustain it.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative.

Recorded: Lt. Commander Tactical · Build-video evidence

B118 · Null Pointer Flood I — Ensign

Selene · Inventory verification: pending · Bridge-officer role

Null Pointer Flood supplies Miracle Worker control utility in the Commander seat. Current build guidance lists it as an Unconventional Systems trigger following the control-category update; older guides can disagree. This makes it a plausible sixth control trigger here.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative.

Recorded: Commander Engineering / Miracle Worker · Build-video evidence

B119 · Emergency Power to Auxiliary II — Lieutenant

Selene · Inventory verification: pending · Bridge-officer role

EPtA II raises the resource used by the five Temporal arrays and Aux-scaled effects. That is why its presence is offensive rather than merely a science utility choice.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative.

Recorded: Commander Engineering / Miracle Worker · Build-video evidence

B120 · Emergency Power to Engines III — Lt. Commander

Selene · Inventory verification: pending · Bridge-officer role

EPtE III supports positioning and speed-based Inertial Supremacy. With Emergency Conn Hologram it also recharges Evasive Maneuvers, giving a strong repeated movement option.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative.

Recorded: Commander Engineering / Miracle Worker · Build-video evidence

B121 · Eject Warp Plasma III — Commander

Selene · Inventory verification: pending · Bridge-officer role

Eject Warp Plasma provides an area control/DoT effect and another Unconventional Systems activation. Its 10.2k direct DPS is a small part of why a high Engineering slot can be worth using for it.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative.

Recorded: Commander Engineering / Miracle Worker · Build-video evidence

B122 · Tractor Beam I — Ensign

Tardar2 · Inventory verification: pending · Bridge-officer role

Tractor Beam I turns the Ensign Science slot into a control activation, a small damage source and an Unconventional Systems trigger. This extracts useful cooldown support from a low-rank station.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative.

Recorded: Ensign Science · Build-video evidence

Page 5 · Duty officers

B127 · Wanax — 1

Active space duty · Inventory verification: pending · Critical-severity proc support

Wanax and Rilinda offer energy-firing chances to build temporary critical severity. Eight beams and FAW create ample eligible firing activity, while your critical-chance buffs make successful stacks valuable.

Two copies improve opportunities; the recording alone does not establish independent additive stack caps or guarantee a permanent combined 60% severity.

Recorded: Energy Weapons Officer; Talaxian. 4% chance on energy-weapon firing: +10% Critical Severity for 15 seconds, stacks up to 3 times. · Build-video evidence

B128 · 27 of 47 — 2

Active space duty · Inventory verification: pending · Tactical-activation proc

27 of 47 supplies a chance for critical severity from Tactical abilities. Your multiple tactical modes and Kemocite provide opportunities even when a mode lacks its matching weapon.

The Intelligence-ability branch is not supported by the recorded BOFF loadout: Intelligence primary specialization is not the same as activating an Intelligence BOFF ability.

Recorded: Security Officer; Liberated Borg Human. Strength Through Unity: Tactical abilities have 10% chance for +20% Critical Severity for 30s; Intelligence abilities have 20% chance for +2.5% Critical Chance for 30s. · Build-video evidence

B129 · Emergency Conn Hologram — 3

Active space duty · Inventory verification: pending · Movement reset

Emergency Conn Hologram recharges Evasive Maneuvers when EPtE activates. This links a recurring power buff to movement, target access and the speed-sensitive damage-debuff trait.

Recorded: Conn Officer; recharges Evasive Maneuvers when Emergency Power to Engines is activated. · Build-video evidence

B130 · Dlyrene — 4

Active space duty · Inventory verification: pending · Encounter-specific damage

Dlyrene adds damage against Borg, the enemies in HSE. This is a deliberate encounter match rather than a universal benefit against every faction.

Recorded: Space Warfare Specialist – Borg; +10% damage vs. Borg in space. Name visually reads Dlyrene (OCR often misreads Olyrene). · Build-video evidence

B131 · Rilinda — 5

Active space duty · Inventory verification: pending · Critical-severity proc support

Wanax and Rilinda offer energy-firing chances to build temporary critical severity. Eight beams and FAW create ample eligible firing activity, while your critical-chance buffs make successful stacks valuable.

Two copies improve opportunities; the recording alone does not establish independent additive stack caps or guarantee a permanent combined 60% severity.

Recorded: Energy Weapons Officer; Baku. 4% chance on energy-weapon firing: +10% Critical Severity for 15 seconds, stacks up to 3 times. · Build-video evidence

B132 · Serot — 6

Active space duty · Inventory verification: pending · Battery uptime

Serot reduces battery-ability recharge, supporting repeated power recovery from your battery tools. The importance is especially clear when Aux powers five weapons.

In a short run, the practical benefit depends on whether recharge actually enables another useful activation.

Recorded: Quartermaster; Vulcan. Reduces recharge time on use of battery abilities. · Build-video evidence

B133 · Neal Falconer — Visible dossier

Ground duty · Inventory verification: pending · Ground-slot exception with space benefit

Neal Falconer is retained because his anti-Borg benefit applies to space as well as ground. HSE supplies the relevant targets, so this ground-duty assignment contributes to the space setup.

The recorded dossier name is Neal Falconer; you referred to him as Neal Falconhand. Other ground gear, powers and officers remain excluded.

Recorded: Retained as the user-requested ground-duty exception because he contributes to space damage. Video dossier name: Neal Falconer; user referred to him as Neal Falconhand. Ground Warfare Specialist – Ground; recorded as managing ground tasks. · Build-video evidence

Page 6 · Available space abilities

B135 · +10 Engineering Skills — Menu

Skill bonuses · Inventory verification: pending · Passive skill summary

These are available skill bonuses shown by the game. They contribute to relevant ratings, but the menu does not identify a separate deliberate slotted choice or establish a temporary buff’s combat uptime.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B136 · +10 Science Skills — Menu

Skill bonuses · Inventory verification: pending · Passive skill summary

These are available skill bonuses shown by the game. They contribute to relevant ratings, but the menu does not identify a separate deliberate slotted choice or establish a temporary buff’s combat uptime.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B137 · +10 Tactical Skills — Menu

Skill bonuses · Inventory verification: pending · Passive skill summary

These are available skill bonuses shown by the game. They contribute to relevant ratings, but the menu does not identify a separate deliberate slotted choice or establish a temporary buff’s combat uptime.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B138 · All Bays - Attack — Menu

Carrier commands · Inventory verification: pending · Carrier command

Attack directs the selected bay(s) at your target, helping Type 7s deliver debuffs where your ship is focusing.

The menu lists available commands; it does not establish the command used throughout the run.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B139 · All Bays - Escort — Menu

Carrier commands · Inventory verification: pending · Carrier command

Escort assigns the selected bay(s) to support a friendly target; this can trade direct attack focus for protection.

The menu lists available commands; it does not establish the command used throughout the run.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B140 · All Bays - Intercept — Menu

Carrier commands · Inventory verification: pending · Carrier command

Intercept directs pets toward nearby threats. It is a utility behavior rather than guaranteed optimal debuff focus on your main target.

The menu lists available commands; it does not establish the command used throughout the run.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B141 · All Bays - Recall — Menu

Carrier commands · Inventory verification: pending · Carrier command

Recall retrieves the selected bay(s), useful for regrouping or preserving pets, but temporarily removes their offensive/debuff contribution.

The menu lists available commands; it does not establish the command used throughout the run.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B142 · Bay 1 - Attack — Menu

Carrier commands · Inventory verification: pending · Carrier command

Attack directs the selected bay(s) at your target, helping Type 7s deliver debuffs where your ship is focusing.

The menu lists available commands; it does not establish the command used throughout the run.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B143 · Bay 1 - Escort — Menu

Carrier commands · Inventory verification: pending · Carrier command

Escort assigns the selected bay(s) to support a friendly target; this can trade direct attack focus for protection.

The menu lists available commands; it does not establish the command used throughout the run.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B144 · Bay 1 - Intercept — Menu

Carrier commands · Inventory verification: pending · Carrier command

Intercept directs pets toward nearby threats. It is a utility behavior rather than guaranteed optimal debuff focus on your main target.

The menu lists available commands; it does not establish the command used throughout the run.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B145 · Bay 1 - Recall — Menu

Carrier commands · Inventory verification: pending · Carrier command

Recall retrieves the selected bay(s), useful for regrouping or preserving pets, but temporarily removes their offensive/debuff contribution.

The menu lists available commands; it does not establish the command used throughout the run.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B146 · Bay 2 - Attack — Menu

Carrier commands · Inventory verification: pending · Carrier command

Attack directs the selected bay(s) at your target, helping Type 7s deliver debuffs where your ship is focusing.

The menu lists available commands; it does not establish the command used throughout the run.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B147 · Bay 2 - Escort — Menu

Carrier commands · Inventory verification: pending · Carrier command

Escort assigns the selected bay(s) to support a friendly target; this can trade direct attack focus for protection.

The menu lists available commands; it does not establish the command used throughout the run.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B148 · Bay 2 - Intercept — Menu

Carrier commands · Inventory verification: pending · Carrier command

Intercept directs pets toward nearby threats. It is a utility behavior rather than guaranteed optimal debuff focus on your main target.

The menu lists available commands; it does not establish the command used throughout the run.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B149 · Bay 2 - Recall — Menu

Carrier commands · Inventory verification: pending · Carrier command

Recall retrieves the selected bay(s), useful for regrouping or preserving pets, but temporarily removes their offensive/debuff contribution.

The menu lists available commands; it does not establish the command used throughout the run.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B150 · Attack Pattern Alpha III — Menu

Captain / ship · Inventory verification: pending · Available ability and practical purpose

Attack Pattern Alpha is a core tactical burst buff. Aligning it with FAW, consoles and debuffed groups increases the value of those attacks; Attaché and Spirit help it return.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B151 · Auxiliary Battery — Menu

Devices · Inventory verification: pending · Direct main-weapon support

The rechargeable Aux battery raises the power used by five of your eight weapons and by Aux-sensitive support effects. Battery Expertise and Serot make this device more useful over time. Unlike a generic Aux utility choice, this can directly sustain your beam damage.

Power caps and current power determine how much of its nominal gain is actually useful. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B016

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B152 · Beacon of Kahless — Menu

Other available powers · Inventory verification: pending · Available ability and practical purpose

Beacon of Kahless is an additional available summon/support power. The inventory menu does not show that it was used in this run, so it is not counted as a demonstrated source of the measured DPS.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B153 · Brace for Impact III — Menu

Captain / ship · Inventory verification: pending · Available ability and practical purpose

Brace for Impact reduces incoming kinetic pressure and supports shield recovery; it is a defensive tool that can preserve an uninterrupted damage window.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B154 · Call Kobayashi Maru — Menu

Utility · Inventory verification: pending · Supplementary supplies

The Kobayashi Maru supplies extra support through its resupply effects. It can supplement your buffs without replacing a console or weapon slot.

The exact supplies received and their timing are variable; do not assign a guaranteed specific damage bonus to the whole run. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B017

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B155 · Call Trade Freighter — Menu

Utility · Inventory verification: pending · Available ability and practical purpose

Trade Freighter is out-of-combat convenience, not an HSE damage mechanism.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B156 · Command - Attract Fire — Menu

Cruiser commands · Inventory verification: pending · Available ability and practical purpose

Attract Fire supports taking enemy attention and team protection. It is useful only if that aggro role is desired and survivable; its menu presence does not prove it was active.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B157 · Command - Shield Frequency Modulation — Menu

Cruiser commands · Inventory verification: pending · Available ability and practical purpose

Shield Frequency Modulation supports shield resilience. That can preserve the resource Spirit consumes, but cruiser-command selection and uptime were not established.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B158 · Custom Power Rerouting - Auxiliary to Bridge — Menu

Console powers · Inventory verification: pending · Auxiliary cap and configurable offensive buffs

Engineering placement is purposeful: Custom Power Matrix adds Auxiliary power and raises maximum Aux. Its rerouting abilities trade subsystem power for haste, critical severity or critical chance, and an active reroute supports BOFF recharge. This links power management, weapon output and ability recycling.

Aux-to-Bridge costs the same resource that powers your Temporal weapons; it is a tradeoff. Menu availability does not prove that all three reroutes were active throughout the fight. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B025

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B159 · Custom Power Rerouting - Engine to Bridge — Menu

Console powers · Inventory verification: pending · Auxiliary cap and configurable offensive buffs

Engineering placement is purposeful: Custom Power Matrix adds Auxiliary power and raises maximum Aux. Its rerouting abilities trade subsystem power for haste, critical severity or critical chance, and an active reroute supports BOFF recharge. This links power management, weapon output and ability recycling.

Aux-to-Bridge costs the same resource that powers your Temporal weapons; it is a tradeoff. Menu availability does not prove that all three reroutes were active throughout the fight. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B025

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B160 · Custom Power Rerouting - Shields to Bridge — Menu

Console powers · Inventory verification: pending · Auxiliary cap and configurable offensive buffs

Engineering placement is purposeful: Custom Power Matrix adds Auxiliary power and raises maximum Aux. Its rerouting abilities trade subsystem power for haste, critical severity or critical chance, and an active reroute supports BOFF recharge. This links power management, weapon output and ability recycling.

Aux-to-Bridge costs the same resource that powers your Temporal weapons; it is a tradeoff. Menu availability does not prove that all three reroutes were active throughout the fight. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B025

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B161 · Cyclical Quantum Slipstream Drive — Menu

Travel · Inventory verification: pending · Available ability and practical purpose

Cyclical Quantum Slipstream is sector-travel convenience, not in-map HSE damage.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B162 · Deuterium Burn — Menu

Devices · Inventory verification: pending · Positioning and speed-based debuff

Deuterium Surplus helps cross gaps, turn and reach the next target cluster; its speed can also support Inertial Supremacy. Less travel downtime matters in a roughly forty-second damage window.

This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B018

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B163 · Dilithium Transporter Dispersal — Menu

Console powers · Inventory verification: pending · Sustain, haste and another damage channel

Dilithium Transporter adds EPS and Drain Expertise passively. Its active supports energy-weapon firing by disabling weapon-power cost, supplying haste and subsystem-offline immunity, while adding radiation damage opportunities. The Dilithium-Laced Weaponry row contributed 175.6k DPS.

Do not assume its weapon-power-cost text automatically cancels every form of Auxiliary drain without a controlled power test. Other power support remains meaningful. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B030

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B164 · Distribute Shield Power — Menu

Shields · Inventory verification: pending · Available ability and practical purpose

Shield distribution moves shield reserves toward damaged facings, helping survival; it does not create an unlimited new shield pool.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B165 · DSE Boon: +DmgRes — Menu

Other available powers · Inventory verification: pending · Available ability and practical purpose

The listed DSE resistance boon can support survival if active. An available-menu entry alone does not establish that the boon was running during HSE.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B166 · DSE Boon: +Max Hull — Menu

Other available powers · Inventory verification: pending · Available ability and practical purpose

The listed maximum-hull boon could support survival and hull-linked effects if active. Its combat state is not confirmed.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B167 · Dynamic Power Redistributor — Menu

Console powers · Inventory verification: pending · Survival protects the damage window

DPRM supplies passive energy damage and resistance, then a strong active bonus-damage window while hull is above its threshold. Its resistance and regeneration help keep you in that favorable hull state. Energy Refrequencer and Discovery regeneration reinforce the same goal.

The active damage condition is above 80% hull; it is not guaranteed at low health. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B033

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B168 · Evasive Maneuvers III — Menu

Captain / ship · Inventory verification: pending · Available ability and practical purpose

Evasive Maneuvers closes distance or repositions quickly. Emergency Conn Hologram plus EPtE makes it a repeatable part of the mobility package.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B169 · Fire on my Mark III — Menu

Captain / ship · Inventory verification: pending · Available ability and practical purpose

Fire on my Mark weakens a priority target for concentrated damage. Applying it to a durable target benefits more of the burst than placing it on something already about to die.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B170 · Fireworks — Menu

Utility · Inventory verification: pending · Available ability and practical purpose

Fireworks is cosmetic and does not explain combat performance.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B171 · Fleet Power Network — Menu

Console powers · Inventory verification: pending · Auxiliary-scaled haste support

Fleet Power Network Array raises maximum Aux and adds EPG. Its active scales energy-weapon haste with Aux and can support a friendly target and controlled pets, including periodic pet firing modes. That gives high Aux another payoff beyond the Temporal arrays.

The actual recipient and pet effects depend on targeting. Do not multiply the maximum displayed haste across every actor automatically; the video does not establish the target of every activation. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B031

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B172 · Fleet Support III — Menu

Captain / ship · Inventory verification: pending · Available ability and practical purpose

Fleet Support summons help under its activation conditions. It is available captain utility, not evidence of a particular summoned ship in the parse.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B173 · Focused Frenzy — Menu

Captain / ship · Inventory verification: pending · Skill allocation and purpose

Focused Frenzy marks an important enemy and rewards repeated weapon hits with an escalating firing benefit. Rapid FAW fire makes a durable Borg target a suitable focus.

This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B077

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B174 · Full Broadside — Menu

Console powers · Inventory verification: pending · Broadside burst and positional buff

Broadside Combat Module gives damage and resistance while enemies are in its broadside arcs, then its Full Broadside active adds multi-target phaser volleys. Full Broadside contributed 378.0k DPS. Maintaining appropriate side arcs helps both this console and the separately equipped Broadside Beam Support trait.

Full Broadside and Broadside Beam Support are different damage sources. A target directly ahead does not satisfy every broadside condition. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B029

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B175 · Full Impulse — Menu

Travel · Inventory verification: pending · Available ability and practical purpose

Full Impulse is useful between fights, but its power tradeoff makes timing important before resuming Aux-dependent weapons.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B176 · Go Down Fighting III — Menu

Captain / ship · Inventory verification: pending · Available ability and practical purpose

Go Down Fighting supplies a tactical damage buff. A Good Day to Die lets you use it without first sacrificing healthy hull, supporting concurrent DPRM offense.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B178 · Increased Max Hitpoints - Long (Advanced) — Menu

Other available powers · Inventory verification: pending · Available ability and practical purpose

The long maximum-hitpoint effect is a potential temporary hull bonus. Its presence in the list is not proof of activation or full-fight uptime.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B179 · Increased Max Shields - Long (Advanced) — Menu

Other available powers · Inventory verification: pending · Available ability and practical purpose

The long maximum-shield effect is a potential temporary shield-capacity bonus. It should not be assumed to multiply Spirit’s percentage-based reset.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B180 · Intelligence Fleet II — Menu

Captain / ship · Inventory verification: pending · Available ability and practical purpose

Intelligence Fleet provides a team offensive window including penetration support. It is enabled by the primary specialization setup and can support attacks against resilient targets.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B181 · Kobayashi Maru Resupply — Menu

Devices · Inventory verification: pending · Supplementary supplies

The Kobayashi Maru supplies extra support through its resupply effects. It can supplement your buffs without replacing a console or weapon slot.

The exact supplies received and their timing are variable; do not assign a guaranteed specific damage bonus to the whole run. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B017

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B182 · Launch Elite Type 7 Shuttlecraft — bay 1 — Menu

Hangars · Inventory verification: pending · Hangars as debuff delivery

Elite Type 7s supply Attack Pattern Beta and Close In Sensor Pass alongside their phaser fire. Sensor Pass weakens enemy resistance, with stronger behavior against low shields; multiple pets supply coverage. Their own 13.7k DPS understates their intended contribution because improved damage from your ship stays credited to your ship’s attacks. Two bays commit heavily to this support role.

They already carry FAW I. Superior Area Denial still has its ship-side resistance debuff, so the trait’s value is not just giving these pets a new firing mode. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B035

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B183 · Launch Elite Type 7 Shuttlecraft — bay 2 — Menu

Hangars · Inventory verification: pending · Hangars as debuff delivery

Elite Type 7s supply Attack Pattern Beta and Close In Sensor Pass alongside their phaser fire. Sensor Pass weakens enemy resistance, with stronger behavior against low shields; multiple pets supply coverage. Their own 13.7k DPS understates their intended contribution because improved damage from your ship stays credited to your ship’s attacks. Two bays commit heavily to this support role.

They already carry FAW I. Superior Area Denial still has its ship-side resistance debuff, so the trait’s value is not just giving these pets a new firing mode. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B036

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B184 · Localized Nebula Cloud Generator — Menu

Console powers · Inventory verification: pending · Shield removal and clustered damage

Localized Nebula strips or suppresses shields within its cloud, adds critical chance passively and contributes its own damage. Against dreadnoughts its shield-drain behavior differs from the shield-offline effect on ordinary enemies. The two Localized Nebula rows total 267.7k DPS. Removing shields also improves the conditions for Type 7 sensor-pass debuffs.

The torpedo-related benefit is not direct damage for your torpedo-free ship, although teammates may benefit. Its anti-Gorn benefit does not explain HSE performance. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B021

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B185 · Omni-Directional Interlacing Tetryon Beam Array — Menu

Weapons · Inventory verification: pending · Crystal generator with full firing coverage

The Interlacing omni adds a tetryon beam that fires regardless of facing and can generate Tholian crystals. The crystal family is the largest visible damage contribution: three rows total 1,161,784.65 DPS, about 27.7% of the run. Tetryon also supplies a third qualifying Twinkling Lights energy type. Close-range positioning gives generated crystals opportunities to collide with enemies.

Three crystal labels do not mean three equipped crystal-generating items. Your core is Mycelial; this is not a recorded Tholian three-piece build. The parse establishes attribution, not an isolated test of the omni’s marginal DPS. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B008

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B186 · Pahvan Proton Beam Array — Menu

Weapons · Inventory verification: pending · Secondary area damage from a weapon slot

The Pahvan omni provides all-around firing and its Resonance Shock effect. The shock alone contributes 348.5k DPS, substantially more than the direct Pahvan beam rows. FAW and dense enemy groups give this secondary effect a useful environment.

Proton is not among the six types listed in your Twinkling Lights tooltip: do not count this as a fourth qualifying type. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B009

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B187 · Phaser Wide Angle Dual Heavy Beam Banks — Menu

Weapons · Inventory verification: pending · Weapon plus set and global buff

The wide-angle Discovery phaser bank contributes beam damage, builds its critical-hit damage buff, and completes the Lorca two-piece with Custom Fire Controls. Its phaser damage also supplies a qualifying type for Twinkling Lights. You accept a mixed weapon type to gain benefits beyond the bank’s own 115.3k DPS. Critical-severity modifiers fit the build’s extensive critical-chance buffs.

Its firing arc still requires positioning; wide angle is not omnidirectional. Its ordinary weapon-power scaling differs from the Temporal arrays. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B003

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B188 · Prototype Ablative Jevonite — Menu

Other available powers · Inventory verification: pending · Available ability and practical purpose

Prototype Ablative Jevonite is temporary hull support. If used, extra maximum hull can also interact with hull-linked offensive effects; use is not established by its menu listing.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B189 · Ramming Speed III — Menu

Captain / ship · Inventory verification: pending · Available ability and practical purpose

Ramming Speed is emergency/conditional utility, not an inferred part of the successful normal damage rotation.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B190 · Red Matter Capacitor — Menu

Devices · Inventory verification: pending · Power recovery and burst support

Red Matter Capacitor restores disabled subsystems and raises all subsystem power temporarily. This supports both the Auxiliary-fed Temporal arrays and the conventional weapon-power beams, as well as movement and shields. It is useful ahead of or during a power-intensive burst.

This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B015

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B191 · Relocate Mines — Menu

Captain / ship · Inventory verification: pending · Available ability and practical purpose

Relocate Mines is available captain utility but has no recorded equipped mine to relocate. Its presence is not evidence that a mine weapon is missing from the database.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B192 · Reroute Power to Forward Shields — Menu

Shields · Inventory verification: pending · Manual shield management

Rerouting shields toward a threatened facing can buy time to keep attacking. These four directional controls are standard utility, not four additional damage investments.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B193 · Reroute Power to Left Shields — Menu

Shields · Inventory verification: pending · Manual shield management

Rerouting shields toward a threatened facing can buy time to keep attacking. These four directional controls are standard utility, not four additional damage investments.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B194 · Reroute Power to Rear Shields — Menu

Shields · Inventory verification: pending · Manual shield management

Rerouting shields toward a threatened facing can buy time to keep attacking. These four directional controls are standard utility, not four additional damage investments.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B195 · Reroute Power to Right Shields — Menu

Shields · Inventory verification: pending · Manual shield management

Rerouting shields toward a threatened facing can buy time to keep attacking. These four directional controls are standard utility, not four additional damage investments.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B196 · Shield Capacitor — Menu

Core power · Inventory verification: pending · Available ability and practical purpose

The core’s Shield Capacitor provides a shield/power recovery option. Rebuilding shields can support survival and later Spirit resets; exact use is not shown.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B197 · Sigma Stratagem — Menu

Console powers · Inventory verification: pending · Critical burst and damage-over-time support

Sigma Stratagem supplies critical chance and a damage-over-time bonus passively. Its active creates a strong critical-chance window and a haste benefit triggered by criticals. That supports Temporal Incision and other eligible DoTs while making critical-severity investment pay off across the burst.

The haste effect is not an unlimited stacking bonus from every critical hit. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B024

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B198 · Spirit of Sacrifice — Menu

Console powers · Inventory verification: pending · The reset mechanism

Spirit of Sacrifice converts your current shields into cooldown relief for bridge-officer, captain and lance abilities. The better-filled your shields, the stronger the initial reduction, followed by continuing recharge assistance. Its passives set the Energy Weapon Range Penalty to minimum and reduce power drain when firing energy weapons, helping preserve damage at range and sustain firing. This lets your control abilities return, and those controls then reduce universal-console cooldowns through Unconventional Systems.

It does not directly reset every universal console. BOFF/captain clocks and universal-console clocks are different systems. Minimum cooldowns still apply. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B026

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B199 · SS Antares Distress Protocol — Menu

Devices · Inventory verification: pending · Team burst and console recycling

SS Antares can provide nearby allies with damage, energy-weapon haste and movement bonuses. Its departure/destruction can reduce universal-console cooldowns once, connecting a device slot to the console-focused build.

The summon lasts up to 45 seconds, so its cooldown-reduction event depends on when it was summoned or destroyed relative to the approximately 39.6-second combat window. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B020

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B200 · Subspace Field Modulator — Menu

Devices · Inventory verification: pending · Defensive contingency

Subspace Field Modulator provides temporary resistance and defense so you can remain close and keep firing. Staying alive preserves your offensive buffs and positioning.

Its proton-resistance penalty is a real tradeoff. Its availability does not establish that you activated it in this run. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B019

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B201 · Subspace Fracture Tunnel — Menu

Console powers · Inventory verification: pending · Positioning plus universal-console cooldowns

Subspace Fracture Tunneling Field moves you into close engagement, adds control/temporary protection, and reduces universal-console cooldowns. It therefore supports both where your attacks land and how often they become available. Its own short base recharge makes it a useful piece of the repeating console cycle.

Teleport placement and facing must still suit your beams and broadside effects. Its console control effect is not itself a Control BOFF activation for Unconventional Systems. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B032

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B202 · Tactical Fleet III — Menu

Captain / ship · Inventory verification: pending · Available ability and practical purpose

Tactical Fleet adds a team offensive window. Its broad benefit fits a build distributing damage across weapons and several additional effects.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B203 · Tactical Initiative III — Menu

Captain / ship · Inventory verification: pending · Available ability and practical purpose

Tactical Initiative improves tactical ability recharge, helping modes and tactical support powers become available. Recharge floors and shared cooldowns still constrain the result.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B204 · Temporal Disruptor Beam Array — five entries — Menu

Weapons · Inventory verification: pending · Auxiliary-powered beam backbone

These five arrays turn Auxiliary power into your main beam damage resource and draw from Auxiliary when firing. That directly connects EPtA, the Aux battery, Custom Power Matrix’s Engineering placement and Fleet Power Network’s Aux scaling. Multiple firing cycles create opportunities to add Entropy; Temporal Incision supplies physical damage over time. The parse records 470.7k DPS for Disruptor FAW and 172.6k for Temporal Incision, although the latter is not a separate installed weapon. CrtD modifiers capitalize on your high buffed critical chance.

The Entropy chance is per firing cycle, not every visual beam pulse. Five arrays improve opportunities; they do not guarantee immediate maximum Entropy. Repeated slots are intentional copies. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B004

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B205 · Temporally-Displaced Newspaper — Menu

Other available powers · Inventory verification: pending · Available ability and practical purpose

Temporally-Displaced Newspaper is listed as available utility. Its exact active effect and use in this run are not established sufficiently to assign it a damage rationale.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B206 · Threatening Stance III — Menu

Captain / ship · Inventory verification: pending · Available ability and practical purpose

Threatening Stance manages aggro and associated bonuses. Its value depends on whether you are intentionally taking attention; threat itself is not extra damage.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B207 · Vulnerability Assessment Sweep — Menu

Captain / ship · Inventory verification: pending · Available ability and practical purpose

Vulnerability Assessment Sweep is available target-assessment utility. The menu alone does not establish its use or an independent contribution to this parse.

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B208 · You Are Dismissed — Menu

Console powers · Inventory verification: pending · Close-range burst damage

You Are Dismissed adds a powerful nearby proton burst followed by physical damage over time. Your close positioning, debuffed targets, all-damage buffs and critical buffs provide a favorable window. It produced 396.5k DPS and the parse’s largest individual hit: 2,147,030.

A large hit in this PUG is not the unbuffed console’s damage, and its area/repel effects make positioning relevant. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B027

Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence

B209 · Jam Targeting Sensors I — Menu

Bridge-officer powers · Inventory verification: pending · Bridge-officer role

Jam Targeting Sensors is a low-rank control trigger for Unconventional Systems. Its defensive placate is secondary to getting console cooldown reduction from an inexpensive station slot.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B110

Recorded: Also confirmed on Stations: Freyja. · Build-video evidence

B210 · Scramble Sensors I — Menu

Bridge-officer powers · Inventory verification: pending · Bridge-officer role

Scramble Sensors supplies another independent control activation. Confusion can reduce pressure, but its chief fit here is another Unconventional Systems trigger.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B111

Recorded: Also confirmed on Stations: Freyja. · Build-video evidence

B211 · Photonic Shockwave I — Menu

Bridge-officer powers · Inventory verification: pending · Bridge-officer role

Photonic Shockwave adds a close-range control activation plus some exotic damage. Its 7.4k direct DPS is much less important than the console-recharge opportunity and nearby control.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B112

Recorded: Also confirmed on Stations: Freyja. · Build-video evidence

B212 · Kemocite-Laced Weaponry I — Menu

Bridge-officer powers · Inventory verification: pending · Bridge-officer role

Kemocite adds radiation damage and resistance-reduction opportunities to weapon attacks. Even without a torpedo, many energy shots give proc opportunities. Its own 36.7k DPS does not include the benefit of its debuff to other attacks.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B113

Recorded: Also confirmed on Stations: Kek. · Build-video evidence

B213 · Mines: Dispersal Pattern Alpha I — Menu

Bridge-officer powers · Inventory verification: pending · Bridge-officer role

Dispersal Pattern Alpha has no equipped mine to enhance directly. Its plausible purpose is as an extra firing-mode/tactical activation for compatible triggers such as Cultural Conquest, the engines and 27 of 47, subject to each effect’s conditions. This is a trigger slot rather than evidence of an unrecorded mine.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B114

Recorded: Also confirmed on Stations: Kek. · Build-video evidence

B214 · Torpedoes: Spread I — Menu

Bridge-officer powers · Inventory verification: pending · Bridge-officer role

Torpedo Spread has no equipped torpedo to fire. Its value is activating compatible firing-mode/tactical effects, including Cultural Conquest and movement/recharge support. No Entwined Tactical Matrices trait is recorded, so that familiar explanation does not apply here.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B115

Recorded: Also confirmed on Stations: Tardar. · Build-video evidence

B215 · Cannons: Scatter Volley I — Menu

Bridge-officer powers · Inventory verification: pending · Bridge-officer role

Scatter Volley has no equipped cannon but can activate Superior Area Denial and other firing-mode/tactical triggers. It is a support activation for the beam/pet package. Shared firing-mode cooldowns still need sensible timing.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B116

Recorded: Also confirmed on Stations: Tardar. · Build-video evidence

B216 · Beams: Fire at Will III — Menu

Bridge-officer powers · Inventory verification: pending · Bridge-officer role

FAW III is the main firing mode: it attacks multiple enemies, drives energy-hit effects, supplies weapon criticals, enables Broadside Beam Support and triggers the firing-mode trait package. Breen’s Free-Fire and cooldown tools work to sustain it.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B117

Recorded: Also confirmed on Stations: Tardar. · Build-video evidence

B217 · Null Pointer Flood I — Menu

Bridge-officer powers · Inventory verification: pending · Bridge-officer role

Null Pointer Flood supplies Miracle Worker control utility in the Commander seat. Current build guidance lists it as an Unconventional Systems trigger following the control-category update; older guides can disagree. This makes it a plausible sixth control trigger here.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B118

Recorded: Also confirmed on Stations: Selene. · Build-video evidence

B218 · Emergency Power to Auxiliary II — Menu

Bridge-officer powers · Inventory verification: pending · Bridge-officer role

EPtA II raises the resource used by the five Temporal arrays and Aux-scaled effects. That is why its presence is offensive rather than merely a science utility choice.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B119

Recorded: Also confirmed on Stations: Selene. · Build-video evidence

B219 · Emergency Power to Engines III — Menu

Bridge-officer powers · Inventory verification: pending · Bridge-officer role

EPtE III supports positioning and speed-based Inertial Supremacy. With Emergency Conn Hologram it also recharges Evasive Maneuvers, giving a strong repeated movement option.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B120

Recorded: Also confirmed on Stations: Selene. · Build-video evidence

B220 · Eject Warp Plasma III — Menu

Bridge-officer powers · Inventory verification: pending · Bridge-officer role

Eject Warp Plasma provides an area control/DoT effect and another Unconventional Systems activation. Its 10.2k direct DPS is a small part of why a high Engineering slot can be worth using for it.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B121

Recorded: Also confirmed on Stations: Selene. · Build-video evidence

B221 · Tractor Beam I — Menu

Bridge-officer powers · Inventory verification: pending · Bridge-officer role

Tractor Beam I turns the Ensign Science slot into a control activation, a small damage source and an Unconventional Systems trigger. This extracts useful cooldown support from a low-rank station.

Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B122

Recorded: Also confirmed on Stations: Tardar2. · Build-video evidence

B222 · Quantum Singularity Manipulation (Rank 2) — Menu

Reputation powers · Inventory verification: pending · Trait or reputation synergy

Quantum Singularity Manipulation temporarily boosts science skill ratings. That can enhance eligible exotic powers and increase Control-based Fragment of AI Tech benefit within its cap; its cloak adds a tactical effect. It is a short burst tool, not permanent ratings.

This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B103

Recorded: Also confirmed in equipped traits / ability menu. · Build-video evidence

B223 · Refracting Tetryon Cascade (Rank 2) — Menu

Reputation powers · Inventory verification: pending · Trait or reputation synergy

Refracting Tetryon Cascade adds a chained area attack against nearby targets. It is an additional available damage tool, but no separate visible parse row proves a material contribution in this run.

This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B104

Recorded: Also confirmed in equipped traits / ability menu. · Build-video evidence

B224 · Deploy Sensor Interference Platform (Rank 2) — Menu

Reputation powers · Inventory verification: pending · Trait or reputation synergy

Sensor Interference Platform distracts enemies and reduces their offensive pressure, helping your close-range activity remain safe. Availability does not prove it was used.

This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B105

Recorded: Also confirmed in equipped traits / ability menu. · Build-video evidence

B225 · Anti-Time Entanglement (Rank 2) — Menu

Reputation powers · Inventory verification: pending · Trait or reputation synergy

Anti-Time Entanglement supplies area damage over time and control, fitting clustered enemies and the Temporal theme. As a reputation activation it is not automatically a Control BOFF trigger for Unconventional Systems.

This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B106

Recorded: Also confirmed in equipped traits / ability menu. · Build-video evidence

B226 · Bio-Molecular Shield Generator (Rank 2) — Menu

Reputation powers · Inventory verification: pending · Trait or reputation synergy

Bio-Molecular Shield Generator supports shield recovery and resistance. Recovered shields can help survival and prepare Spirit of Sacrifice; its long cooldown and placement make timing relevant.

This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.

Original entry B107

Recorded: Also confirmed in equipped traits / ability menu. · Build-video evidence

Sources and evidence

Individual entries link to the original captured frame. Rationale is analysis, kept separate from your verified inventory. Mechanical numbers generally come from the recorded tooltips; dated patch notes take precedence where a known tooltip conflicts.

Prepared October 26, 2026. The guide explains the existing build; it does not establish an optimal replacement build or an exact combat rotation.