U.S.S. DEF1ANT · Recorded PvE build · October 26, 2026
An Auxiliary-powered beam carrier that uses control activations to recycle a large console package, while pets and firing modes weaken targets for multiple overlapping damage sources.
This explanation interprets how Alan’s recorded choices fit together. It uses the corrected build database, build-video tooltips, HSE parse and sampled combat-video frames; it does not claim to establish every reason for his choices. All ground content is excluded except Neal Falconer. Unreviewed inventory entries remain unreviewed.
The screenshot reports 166,348,881.19 total damage at 4,200,729.32 DPS: approximately 39.6 seconds. The supplied combat video is longer because it includes time outside that damage window. Sampled frames show close engagements and high Auxiliary/engine power; they do not establish a frame-perfect activation rotation through the heavy visual effects.
These are attributed contributions within one PUG, not the DPS you would lose by removing each item. Team buffs, targets, timing and overlapping effects influence the result. The aggregate 102.47% critical figure is a parser display, not a literal hit probability above 100%. Enemy actor labels in the parse are not added to your equipped inventory.
Mycelial Lightning is an opening hit on each enemy, not a bonus on every shot; maximum hull contributes within its cap. EPG is not a universal multiplier for every unusual damage label. Maximum trait stacks, every toggle active and perfect cooldown uptime are not assumed.
Search by item, ability, officer, database ID or interaction. Repeated menu entries link back to their equipment explanation. Click any entry to expand it; use “Expand all” before printing.
Page 1 · Ship status & equipment
B001 · A-Ion — Captain
Identity · Inventory verification: verified · Captain foundation
Tactical captain powers supply burst damage and critical buffs for the beams, console attacks and secondary damage effects. Alien provides flexible personal-trait selection. The character name itself has no mechanical effect.
Recorded: Level 65; Alien. Captain name confirmed by user. · Build-video evidence
B002 · U.S.S. DEF1ANT — Ship
Identity · Inventory verification: pending · Platform for the whole combination
The five-forward/three-aft weapon layout, two hangars, Commander Miracle Worker station, flexible universal stations and extra console capacity let you combine five Temporal beams, two support hangars, many console actives and six control abilities. This build uses that flexibility more than a single weapon-family theme. The heavy hull also supports Tyler’s Duality and Mycelial Lightning.
This explains the platform’s fit, not a claim that it is the only or best possible ship.
Recorded: Miracle Worker Flight Deck Carrier [T6-X2]; NCC-92434. Display uses numeral 1 in DEF1ANT. · Build-video evidence
B003 · Phaser Wide Angle Dual Heavy Beam Bank — Fore 1
Weapons · Inventory verification: pending · Weapon plus set and global buff
The wide-angle Discovery phaser bank contributes beam damage, builds its critical-hit damage buff, and completes the Lorca two-piece with Custom Fire Controls. Its phaser damage also supplies a qualifying type for Twinkling Lights. You accept a mixed weapon type to gain benefits beyond the bank’s own 115.3k DPS. Critical-severity modifiers fit the build’s extensive critical-chance buffs.
Its firing arc still requires positioning; wide angle is not omnidirectional. Its ordinary weapon-power scaling differs from the Temporal arrays.
Recorded: Epic Mk XV [CrtD/Dm] [CrtD]x4 · Build-video evidence
B004 · Temporal Disruptor Beam Array — Fore 2
Weapons · Inventory verification: pending · Auxiliary-powered beam backbone
These five arrays turn Auxiliary power into your main beam damage resource and draw from Auxiliary when firing. That directly connects EPtA, the Aux battery, Custom Power Matrix’s Engineering placement and Fleet Power Network’s Aux scaling. Multiple firing cycles create opportunities to add Entropy; Temporal Incision supplies physical damage over time. The parse records 470.7k DPS for Disruptor FAW and 172.6k for Temporal Incision, although the latter is not a separate installed weapon. CrtD modifiers capitalize on your high buffed critical chance.
The Entropy chance is per firing cycle, not every visual beam pulse. Five arrays improve opportunities; they do not guarantee immediate maximum Entropy. Repeated slots are intentional copies.
Recorded: Epic Mk XV [CrtD/Dm] [CrtD]x4; repeated weapon slots visible; verify modifiers on each copy. · Build-video evidence
B005 · Temporal Disruptor Beam Array — Fore 3
Weapons · Inventory verification: pending · Auxiliary-powered beam backbone
These five arrays turn Auxiliary power into your main beam damage resource and draw from Auxiliary when firing. That directly connects EPtA, the Aux battery, Custom Power Matrix’s Engineering placement and Fleet Power Network’s Aux scaling. Multiple firing cycles create opportunities to add Entropy; Temporal Incision supplies physical damage over time. The parse records 470.7k DPS for Disruptor FAW and 172.6k for Temporal Incision, although the latter is not a separate installed weapon. CrtD modifiers capitalize on your high buffed critical chance.
The Entropy chance is per firing cycle, not every visual beam pulse. Five arrays improve opportunities; they do not guarantee immediate maximum Entropy. Repeated slots are intentional copies.
Recorded: Epic Mk XV [CrtD/Dm] [CrtD]x4; repeated weapon slots visible; verify modifiers on each copy. · Build-video evidence
B006 · Temporal Disruptor Beam Array — Fore 4
Weapons · Inventory verification: pending · Auxiliary-powered beam backbone
These five arrays turn Auxiliary power into your main beam damage resource and draw from Auxiliary when firing. That directly connects EPtA, the Aux battery, Custom Power Matrix’s Engineering placement and Fleet Power Network’s Aux scaling. Multiple firing cycles create opportunities to add Entropy; Temporal Incision supplies physical damage over time. The parse records 470.7k DPS for Disruptor FAW and 172.6k for Temporal Incision, although the latter is not a separate installed weapon. CrtD modifiers capitalize on your high buffed critical chance.
The Entropy chance is per firing cycle, not every visual beam pulse. Five arrays improve opportunities; they do not guarantee immediate maximum Entropy. Repeated slots are intentional copies.
Recorded: Epic Mk XV [CrtD/Dm] [CrtD]x4; repeated weapon slots visible; verify modifiers on each copy. · Build-video evidence
B007 · Temporal Disruptor Beam Array — Fore 5
Weapons · Inventory verification: pending · Auxiliary-powered beam backbone
These five arrays turn Auxiliary power into your main beam damage resource and draw from Auxiliary when firing. That directly connects EPtA, the Aux battery, Custom Power Matrix’s Engineering placement and Fleet Power Network’s Aux scaling. Multiple firing cycles create opportunities to add Entropy; Temporal Incision supplies physical damage over time. The parse records 470.7k DPS for Disruptor FAW and 172.6k for Temporal Incision, although the latter is not a separate installed weapon. CrtD modifiers capitalize on your high buffed critical chance.
The Entropy chance is per firing cycle, not every visual beam pulse. Five arrays improve opportunities; they do not guarantee immediate maximum Entropy. Repeated slots are intentional copies.
Recorded: Epic Mk XV [CrtD/Dm] [CrtD]x4; repeated weapon slots visible; verify modifiers on each copy. · Build-video evidence
B008 · Omni-Directional Interlacing Tetryon Beam Array — Aft 1
Weapons · Inventory verification: pending · Crystal generator with full firing coverage
The Interlacing omni adds a tetryon beam that fires regardless of facing and can generate Tholian crystals. The crystal family is the largest visible damage contribution: three rows total 1,161,784.65 DPS, about 27.7% of the run. Tetryon also supplies a third qualifying Twinkling Lights energy type. Close-range positioning gives generated crystals opportunities to collide with enemies.
Three crystal labels do not mean three equipped crystal-generating items. Your core is Mycelial; this is not a recorded Tholian three-piece build. The parse establishes attribution, not an isolated test of the omni’s marginal DPS.
Recorded: Epic Mk XV [Arc] [CrtD/Dm] [CrtD]x3 · Build-video evidence
B009 · Omni-Directional Pahvan Proton Beam Array — Aft 2
Weapons · Inventory verification: pending · Secondary area damage from a weapon slot
The Pahvan omni provides all-around firing and its Resonance Shock effect. The shock alone contributes 348.5k DPS, substantially more than the direct Pahvan beam rows. FAW and dense enemy groups give this secondary effect a useful environment.
Proton is not among the six types listed in your Twinkling Lights tooltip: do not count this as a fourth qualifying type.
Recorded: Epic Mk XV [Arc] [CrtD/Dm] [CrtD]x3 · Build-video evidence
B010 · Temporal Disruptor Beam Array — Aft 3
Weapons · Inventory verification: verified · Auxiliary-powered beam backbone
These five arrays turn Auxiliary power into your main beam damage resource and draw from Auxiliary when firing. That directly connects EPtA, the Aux battery, Custom Power Matrix’s Engineering placement and Fleet Power Network’s Aux scaling. Multiple firing cycles create opportunities to add Entropy; Temporal Incision supplies physical damage over time. The parse records 470.7k DPS for Disruptor FAW and 172.6k for Temporal Incision, although the latter is not a separate installed weapon. CrtD modifiers capitalize on your high buffed critical chance.
The Entropy chance is per firing cycle, not every visual beam pulse. Five arrays improve opportunities; they do not guarantee immediate maximum Entropy. Repeated slots are intentional copies.
Recorded: Epic Mk XV [CrtD/Dm] [CrtD]x4; user confirms the same modifiers as the other Temporal Disruptor Beam Arrays. · Build-video evidence
B011 · Non-Baryonic Matter Deflector Array — Deflector
Core equipment · Inventory verification: pending · Three-piece set investment
The Discovery deflector provides hull/shield-related stats and completes the three-piece with the Mycelial core and Tilly shield. Its likely principal justification here is the set package: hull regeneration plus Mycelial Lightning. This sacrifices the opportunity to use another deflector’s individual offensive stats.
This is a plausible tradeoff, not proof that the three-piece wins every alternative comparison.
Recorded: Epic Mk XV [DrainX]x2 [HullCap] [ShCap/DrainX] [ShCap] · Build-video evidence
B012 · Prevailing Innervated Impulse Engines — Impulse
Core equipment · Inventory verification: pending · Movement becomes offensive support
Firing modes trigger a short, strong speed/turn burst, helping this large carrier enter close-range groups, bring weapons to bear and move between targets. Speed also feeds Inertial Supremacy. The engines supply tactical recharge assistance after a trigger.
A speed burst can overshoot a group; position and firing arcs still matter. Extra speed is valuable only while translated into uptime or the trait’s debuff.
Recorded: Epic Mk XV [SecSpd-2] [Spd] · Build-video evidence
B013 · Mycelial Harmonic Matter-Antimatter Core — Warp core
Core equipment · Inventory verification: pending · Power support and Discovery set
The Mycelial core contributes power management and is one of the three Discovery set pieces. AMP rewards sufficiently powered subsystems; transfers and capacitors support the overall power economy. With the deflector and shield it unlocks Mycelial Lightning.
Do not infer permanent maximum AMP stacks from a single power snapshot, especially with low shield/weapon settings and rerouting toggles.
Recorded: Epic Mk XV [AMP] [S->W] [SCap] [SSR] [W->S] · Build-video evidence
B014 · Tilly's Review-Pending Modified Shield — Shields
Core equipment · Inventory verification: pending · Shield pressure plus set completion
Tilly’s shield improves damage against enemy shields and completes the Discovery package. That suits a build that wants to get through Borg shields quickly so hull damage and pet debuffs can work. The shield is also a resource for Spirit of Sacrifice rather than only a defensive barrier.
Recorded: Epic Mk XV [Pla]x4 [ResAll] · Build-video evidence
B015 · Red Matter Capacitor — 1
Devices · Inventory verification: pending · Power recovery and burst support
Red Matter Capacitor restores disabled subsystems and raises all subsystem power temporarily. This supports both the Auxiliary-fed Temporal arrays and the conventional weapon-power beams, as well as movement and shields. It is useful ahead of or during a power-intensive burst.
Recorded: See linked video frame. · Build-video evidence
B016 · Rechargeable Auxiliary Battery — 2
Devices · Inventory verification: pending · Direct main-weapon support
The rechargeable Aux battery raises the power used by five of your eight weapons and by Aux-sensitive support effects. Battery Expertise and Serot make this device more useful over time. Unlike a generic Aux utility choice, this can directly sustain your beam damage.
Power caps and current power determine how much of its nominal gain is actually useful.
Recorded: See linked video frame. · Build-video evidence
B017 · Kobayashi Maru Transponder — 3
Devices · Inventory verification: pending · Supplementary supplies
The Kobayashi Maru supplies extra support through its resupply effects. It can supplement your buffs without replacing a console or weapon slot.
The exact supplies received and their timing are variable; do not assign a guaranteed specific damage bonus to the whole run.
Recorded: See linked video frame. · Build-video evidence
B018 · Deuterium Surplus — 4
Devices · Inventory verification: pending · Positioning and speed-based debuff
Deuterium Surplus helps cross gaps, turn and reach the next target cluster; its speed can also support Inertial Supremacy. Less travel downtime matters in a roughly forty-second damage window.
Recorded: See linked video frame. · Build-video evidence
B019 · Subspace Field Modulator — 5
Devices · Inventory verification: pending · Defensive contingency
Subspace Field Modulator provides temporary resistance and defense so you can remain close and keep firing. Staying alive preserves your offensive buffs and positioning.
Its proton-resistance penalty is a real tradeoff. Its availability does not establish that you activated it in this run.
Recorded: See linked video frame. · Build-video evidence
B020 · SS Antares Distress Protocol — 6
Devices · Inventory verification: pending · Team burst and console recycling
SS Antares can provide nearby allies with damage, energy-weapon haste and movement bonuses. Its departure/destruction can reduce universal-console cooldowns once, connecting a device slot to the console-focused build.
The summon lasts up to 45 seconds, so its cooldown-reduction event depends on when it was summoned or destroyed relative to the approximately 39.6-second combat window.
Recorded: See linked video frame. · Build-video evidence
B021 · Localized Nebula Cloud Generator — 1
Universal consoles · Inventory verification: pending · Shield removal and clustered damage
Localized Nebula strips or suppresses shields within its cloud, adds critical chance passively and contributes its own damage. Against dreadnoughts its shield-drain behavior differs from the shield-offline effect on ordinary enemies. The two Localized Nebula rows total 267.7k DPS. Removing shields also improves the conditions for Type 7 sensor-pass debuffs.
The torpedo-related benefit is not direct damage for your torpedo-free ship, although teammates may benefit. Its anti-Gorn benefit does not explain HSE performance.
Recorded: Epic universal console; slot refers to placement, not console type. · Build-video evidence
B022 · Vulnerability Exploiter — 2
Universal consoles · Inventory verification: pending · Focused support for the main beam type
The Disruptor Vulnerability Exploiter boosts the five Temporal arrays’ energy type and adds critical severity. This is the concentrated Disruptor investment inside an otherwise broad damage package.
The Disruptor-specific bonus does not directly boost phaser, tetryon, proton or every console attack.
Recorded: Advanced Tactical; Epic Mk XV [Disruptor] · Build-video evidence
B023 · Lorca’s Custom Fire Controls — 3
Universal consoles · Inventory verification: pending · Critical stats and Lorca set
Lorca’s Custom Fire Controls gives critical chance and shield penetration, while its pairing with the wide-angle phaser bank adds the set benefit. This makes the console useful beyond the single phaser weapon. Extra weapon power helps the conventional beams even though your five Temporal arrays use Aux.
Recorded: Tactical; Epic Mk XV · Build-video evidence
B024 · Sigma Stratagem — 1
Engineering consoles · Inventory verification: pending · Critical burst and damage-over-time support
Sigma Stratagem supplies critical chance and a damage-over-time bonus passively. Its active creates a strong critical-chance window and a haste benefit triggered by criticals. That supports Temporal Incision and other eligible DoTs while making critical-severity investment pay off across the burst.
The haste effect is not an unlimited stacking bonus from every critical hit.
Recorded: Epic universal console; slot refers to placement, not console type. · Build-video evidence
B025 · Custom Power Matrix — 2
Engineering consoles · Inventory verification: pending · Auxiliary cap and configurable offensive buffs
Engineering placement is purposeful: Custom Power Matrix adds Auxiliary power and raises maximum Aux. Its rerouting abilities trade subsystem power for haste, critical severity or critical chance, and an active reroute supports BOFF recharge. This links power management, weapon output and ability recycling.
Aux-to-Bridge costs the same resource that powers your Temporal weapons; it is a tradeoff. Menu availability does not prove that all three reroutes were active throughout the fight.
Recorded: Epic universal console; slot refers to placement, not console type. · Build-video evidence
B026 · Spirit of Sacrifice — 3
Engineering consoles · Inventory verification: pending · The reset mechanism
Spirit of Sacrifice converts your current shields into cooldown relief for bridge-officer, captain and lance abilities. The better-filled your shields, the stronger the initial reduction, followed by continuing recharge assistance. Its passives set the Energy Weapon Range Penalty to minimum and reduce power drain when firing energy weapons, helping preserve damage at range and sustain firing. This lets your control abilities return, and those controls then reduce universal-console cooldowns through Unconventional Systems.
It does not directly reset every universal console. BOFF/captain clocks and universal-console clocks are different systems. Minimum cooldowns still apply.
Recorded: Epic universal console; slot refers to placement, not console type. · Build-video evidence
B027 · You Are Dismissed — 4
Engineering consoles · Inventory verification: pending · Close-range burst damage
You Are Dismissed adds a powerful nearby proton burst followed by physical damage over time. Your close positioning, debuffed targets, all-damage buffs and critical buffs provide a favorable window. It produced 396.5k DPS and the parse’s largest individual hit: 2,147,030.
A large hit in this PUG is not the unbuffed console’s damage, and its area/repel effects make positioning relevant.
Recorded: Epic universal console; slot refers to placement, not console type. · Build-video evidence
B028 · Bioneural Infusion Circuits — 5
Engineering consoles · Inventory verification: pending · One passive slot serving several purposes
Bioneural Infusion Circuits adds critical severity, hull capacity and Control Expertise. Severity supports high-crit attacks; hull helps survival, Tyler’s Duality and Mycelial Lightning; Control contributes to Fragment of AI Tech as well as control effectiveness. This is unusually well connected to the rest of your choices.
Recorded: Epic Mk XV · Build-video evidence
B029 · Broadside Combat Module — 1
Science consoles · Inventory verification: pending · Broadside burst and positional buff
Broadside Combat Module gives damage and resistance while enemies are in its broadside arcs, then its Full Broadside active adds multi-target phaser volleys. Full Broadside contributed 378.0k DPS. Maintaining appropriate side arcs helps both this console and the separately equipped Broadside Beam Support trait.
Full Broadside and Broadside Beam Support are different damage sources. A target directly ahead does not satisfy every broadside condition.
Recorded: Epic universal console; slot refers to placement, not console type. · Build-video evidence
B030 · Dilithium Transporter — 2
Science consoles · Inventory verification: pending · Sustain, haste and another damage channel
Dilithium Transporter adds EPS and Drain Expertise passively. Its active supports energy-weapon firing by disabling weapon-power cost, supplying haste and subsystem-offline immunity, while adding radiation damage opportunities. The Dilithium-Laced Weaponry row contributed 175.6k DPS.
Do not assume its weapon-power-cost text automatically cancels every form of Auxiliary drain without a controlled power test. Other power support remains meaningful.
Recorded: Epic universal console; slot refers to placement, not console type. · Build-video evidence
B031 · Fleet Power Network Array — 3
Science consoles · Inventory verification: pending · Auxiliary-scaled haste support
Fleet Power Network Array raises maximum Aux and adds EPG. Its active scales energy-weapon haste with Aux and can support a friendly target and controlled pets, including periodic pet firing modes. That gives high Aux another payoff beyond the Temporal arrays.
The actual recipient and pet effects depend on targeting. Do not multiply the maximum displayed haste across every actor automatically; the video does not establish the target of every activation.
Recorded: Epic universal console; slot refers to placement, not console type. · Build-video evidence
B032 · Subspace Fracture Tunneling Field — 1
Tactical consoles · Inventory verification: pending · Positioning plus universal-console cooldowns
Subspace Fracture Tunneling Field moves you into close engagement, adds control/temporary protection, and reduces universal-console cooldowns. It therefore supports both where your attacks land and how often they become available. Its own short base recharge makes it a useful piece of the repeating console cycle.
Teleport placement and facing must still suit your beams and broadside effects. Its console control effect is not itself a Control BOFF activation for Unconventional Systems.
Recorded: Epic universal console; slot refers to placement, not console type. · Build-video evidence
B033 · Dynamic Power Redistributor Module — 2
Tactical consoles · Inventory verification: pending · Survival protects the damage window
DPRM supplies passive energy damage and resistance, then a strong active bonus-damage window while hull is above its threshold. Its resistance and regeneration help keep you in that favorable hull state. Energy Refrequencer and Discovery regeneration reinforce the same goal.
The active damage condition is above 80% hull; it is not guaranteed at low health.
Recorded: Epic universal console; slot refers to placement, not console type. · Build-video evidence
B034 · Shield Absorptive Frequency Generator — 3
Tactical consoles · Inventory verification: pending · Refilling the resource spent on resets
Shield Absorptive Frequency Generator turns eligible energy hits into opportunities to replenish a damaged shield facing. That helps you recover after Spirit of Sacrifice and prepare a stronger later reset. The offensive payoff is indirect: more available abilities and maintained survivability.
This is a passive shield proc, not an additional console click to press. Its chance and shield threshold mean restoration is not guaranteed on demand.
Recorded: Epic universal console; slot refers to placement, not console type. · Build-video evidence
B035 · Elite Type 7 Shuttlecraft — 1
Hangars · Inventory verification: pending · Hangars as debuff delivery
Elite Type 7s supply Attack Pattern Beta and Close In Sensor Pass alongside their phaser fire. Sensor Pass weakens enemy resistance, with stronger behavior against low shields; multiple pets supply coverage. Their own 13.7k DPS understates their intended contribution because improved damage from your ship stays credited to your ship’s attacks. Two bays commit heavily to this support role.
They already carry FAW I. Superior Area Denial still has its ship-side resistance debuff, so the trait’s value is not just giving these pets a new firing mode.
Recorded: Ultra Rare; 2 wings per hangar. Pet equipment/abilities shown: two Omni-Directional Phaser Beam Arrays; Beams: Fire at Will I; Attack Pattern Beta III; Close In Sensor Pass III. · Build-video evidence
B036 · Elite Type 7 Shuttlecraft — 2
Hangars · Inventory verification: pending · Hangars as debuff delivery
Elite Type 7s supply Attack Pattern Beta and Close In Sensor Pass alongside their phaser fire. Sensor Pass weakens enemy resistance, with stronger behavior against low shields; multiple pets supply coverage. Their own 13.7k DPS understates their intended contribution because improved damage from your ship stays credited to your ship’s attacks. Two bays commit heavily to this support role.
They already carry FAW I. Superior Area Denial still has its ship-side resistance debuff, so the trait’s value is not just giving these pets a new firing mode.
Recorded: Ultra Rare; 2 wings per hangar. Pet equipment/abilities shown: two Omni-Directional Phaser Beam Arrays; Beams: Fire at Will I; Attack Pattern Beta III; Close In Sensor Pass III. · Build-video evidence
B037 · Hull — Snapshot
Displayed stats · Inventory verification: pending · Recorded outcome, not a separate choice
Hull supports Tyler’s Duality, Mycelial Lightning and surviving close to Borg. The recorded 165,358 is a Sol-system snapshot, not the exact combat maximum.
Recorded: 165,358 / 165,358; captured in Sol System; may include active effects. · Build-video evidence
B038 · Critical chance — Snapshot
Displayed stats · Inventory verification: pending · Recorded outcome, not a separate choice
58.1% is a snapshot before the full combination of conditional and active buffs. It explains why critical severity is attractive, but it is not the final probability for every damage source.
Recorded: 58.1%; captured in Sol System; may include active effects. · Build-video evidence
B039 · Critical severity — Snapshot
Displayed stats · Inventory verification: pending · Recorded outcome, not a separate choice
186.1% is the displayed snapshot severity; Universal Designs, Sigma-related crit uptime and duty-officer procs make the live combination different.
Recorded: 186.1%; captured in Sol System; may include active effects. · Build-video evidence
B040 · Accuracy rating — Snapshot
Displayed stats · Inventory verification: pending · Recorded outcome, not a separate choice
Accuracy supports hit reliability. The run’s 99.94% accuracy and two misses show strong practical reliability, not proof that every source uses an ordinary accuracy roll.
Recorded: 28.5; captured in Sol System; may include active effects. · Build-video evidence
B041 · Shield facings — Snapshot
Displayed stats · Inventory verification: pending · Recorded outcome, not a separate choice
Shield capacity protects the ship and provides the resource Spirit of Sacrifice consumes. The recorded 12,586 per facing is not a live combat guarantee.
Recorded: 12,586 each; captured in Sol System; may include active effects. · Build-video evidence
B042 · Power transfer rate — Snapshot
Displayed stats · Inventory verification: pending · Recorded outcome, not a separate choice
Power-transfer rate matters for recovering from drain and power changes. The 286% snapshot complements a build firing many energy weapons and manipulating power.
Recorded: 286% (14.3/sec); captured in Sol System; may include active effects. · Build-video evidence
B043 · Inertia — Snapshot
Displayed stats · Inventory verification: pending · Recorded outcome, not a separate choice
Inertia describes handling; it is an outcome of the platform, not an independently chosen slotted buff.
Recorded: 40; captured in Sol System; may include active effects. · Build-video evidence
B044 · Flight speed — Snapshot
Displayed stats · Inventory verification: pending · Recorded outcome, not a separate choice
Speed helps target transitions and Inertial Supremacy. The 62.73 snapshot should not be used to calculate a permanent in-combat trait bonus.
Recorded: 62.73; captured in Sol System; may include active effects. · Build-video evidence
B045 · Turn rate — Snapshot
Displayed stats · Inventory verification: pending · Recorded outcome, not a separate choice
The modest 6.7-degree turn snapshot explains why strong movement tools are useful on this carrier. Turning and close-range alignment are offensive concerns here.
Recorded: 6.7°/sec; captured in Sol System; may include active effects. · Build-video evidence
Page 2 · Space skills
B046 · Hull Capacity — 2 points
Engineering · Inventory verification: pending · Skill allocation and purpose
Hull capacity serves survival, Tyler’s Duality and hull-scaled Mycelial Lightning.
Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence
B047 · Electro-Plasma System Flow — 2 points
Engineering · Inventory verification: pending · Skill allocation and purpose
EPS improves power-transfer behavior as weapons drain power and you change or restore subsystem power.
Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence
B048 · Impulse Expertise — 3 points
Engineering · Inventory verification: pending · Skill allocation and purpose
Impulse Expertise helps the carrier reach and maintain useful positions; speed also supports Inertial Supremacy.
Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence
B049 · Hull Plating — 1 point
Engineering · Inventory verification: pending · Skill allocation and purpose
Hull resistance makes close-range exposure more manageable and helps protect DPRM’s above-80%-hull damage condition.
Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence
B050 · Defensive Subsystem Tuning — 1 point
Engineering · Inventory verification: pending · Skill allocation and purpose
Defensive subsystem power supports shields and Auxiliary; Auxiliary has an offensive role on these weapons.
Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence
B051 · Auxiliary Subsystem Performance — 1 point
Engineering · Inventory verification: pending · Skill allocation and purpose
Direct Aux investment supports five Temporal arrays and Aux-sensitive support effects.
Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence
B052 · Offensive Subsystem Tuning — 1 point
Engineering · Inventory verification: pending · Skill allocation and purpose
Weapon and engine power support the conventional beams and movement, even though Aux powers most of the weapon slots.
Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence
B053 · Warp Core Potential — 1 point
Engineering · Inventory verification: pending · Skill allocation and purpose
General subsystem power helps the build sustain several resource demands at once.
Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence
B054 · Warp Core Efficiency — 1 point
Engineering · Inventory verification: pending · Skill allocation and purpose
Efficiency is useful on lower-set subsystems in your Aux/engine-heavy allocation; it does not add the same gain at every power setting.
Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence
B055 · Control Expertise — 2 points
Science · Inventory verification: pending · Skill allocation and purpose
Control Expertise contributes to Fragment of AI Tech’s energy damage and improves applicable control effects. Activating a control is what triggers Unconventional Systems; higher Control does not itself increase its fixed cooldown reduction.
Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence
B056 · Shield Hardness — 3 points
Science · Inventory verification: pending · Skill allocation and purpose
Shield hardness helps shields survive incoming damage. Preserving or rebuilding shields also supports Spirit of Sacrifice.
Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence
B057 · Exotic Particle Generator — 3 points
Science · Inventory verification: pending · Skill allocation and purpose
EPG supports eligible exotic effects such as Photonic Shockwave and other applicable exotic powers. It is not a blanket boost to every non-beam parse row, every console or Tholian crystals.
Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence
B058 · Energy Weapon Training — 3 points
Tactical · Inventory verification: pending · Skill allocation and purpose
Energy Weapon Training directly supports the beam backbone, regardless of the mix of energy types.
Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence
B059 · Targeting Expertise — 3 points
Tactical · Inventory verification: pending · Skill allocation and purpose
Targeting Expertise improves accuracy, helping reliable hits and weapon performance.
Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence
B060 · Defensive Maneuvering — 1 point
Tactical · Inventory verification: pending · Skill allocation and purpose
Defensive Maneuvering provides a survival contribution while allocating enough Tactical points for the ultimate.
Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence
B061 · Weapon Specialization — 3 points
Tactical · Inventory verification: pending · Skill allocation and purpose
Weapon critical chance supports high-severity energy fire and critical-dependent effects.
Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence
B062 · Weapon Amplification — 3 points
Tactical · Inventory verification: pending · Skill allocation and purpose
Weapon critical severity pays off when the many critical-chance buffs are running.
Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence
B063 · Hull Penetration — 3 points
Tactical · Inventory verification: pending · Skill allocation and purpose
Hull penetration supports damage after shields are bypassed or removed, alongside your resistance debuffs.
Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence
B064 · Shield Penetration — 3 points
Tactical · Inventory verification: pending · Skill allocation and purpose
Shield penetration helps beams reach hull while shields remain. It complements shield stripping rather than making it redundant.
Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence
B065 · Coordination Protocols — 1 point
Tactical · Inventory verification: pending · Skill allocation and purpose
Coordination investment supports the carrier’s pets/team and advances the Tactical allocation.
Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence
B066 · Defensive Coordination — 1 point
Tactical · Inventory verification: pending · Skill allocation and purpose
Defensive Coordination helps pets and teammates survive; Type 7s must remain available to deliver their debuffs.
Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence
B067 · Offensive Coordination — 1 point
Tactical · Inventory verification: pending · Skill allocation and purpose
Offensive Coordination supports pets/team offense. It fits a two-hangar carrier even though your own DPS dominates.
Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence
B068 · Tactical Readiness — 3 points
Tactical · Inventory verification: pending · Skill allocation and purpose
Tactical Readiness helps firing modes and tactical triggers recover. It works alongside, rather than replaces, your other cooldown tools.
Recorded: Selected ranks read from illuminated skill nodes. · Build-video evidence
B069 · 13 Engineering / 8 Science / 25 Tactical — Space
Totals · Inventory verification: pending · Skill allocation and purpose
25 Tactical points unlock Focused Frenzy; the remaining Engineering/Science points support Aux, movement, survival and secondary effects. This is a broad offensive allocation rather than a pure science-EPG tree.
Recorded: 46 allocated; 0 space points remaining; 10 ground points remaining. · Build-video evidence
B070 · Battery Expertise — Engineering unlock 1
Unlock choices · Inventory verification: verified · Skill allocation and purpose
Battery Expertise extends the useful battery window, especially relevant to the rechargeable Aux battery feeding your main weapons.
Recorded: Selected option confirmed by user. · Build-video evidence
B071 · Transwarp Cooldown Reductions — Engineering unlock 2
Unlock choices · Inventory verification: verified · Skill allocation and purpose
Transwarp cooldown reduction is travel convenience. It does not explain higher HSE combat DPS.
Recorded: Selected option confirmed by user. · Build-video evidence
B072 · Threat Control — Tactical unlock 1
Unlock choices · Inventory verification: verified · Skill allocation and purpose
Threat Control offers aggro-management behavior tied to Threatening Stance. More threat is not inherently more damage; its practical value depends on stance and team behavior.
Recorded: Selected option confirmed by user. · Build-video evidence
B073 · Maximum Shield Capacity — Science unlock
Unlock choices · Inventory verification: verified · Skill allocation and purpose
Maximum Shield Capacity adds defensive reserve. Spirit’s initial reset depends on current shield percentage, so a larger capacity alone does not make a full-shield reset proportionally stronger.
Recorded: Selected option confirmed by user. · Build-video evidence
B074 · Projectile Critical Chance — Tactical unlock 2
Unlock choices · Inventory verification: verified · Skill allocation and purpose
There is no equipped torpedo or mine to benefit directly from Projectile Critical Chance. This may be a general-purpose/legacy unlock choice; this recording does not establish a specific HSE payoff.
Recorded: Selected option confirmed by user. · Build-video evidence
B075 · Energy Critical Chance — Tactical unlock 3
Unlock choices · Inventory verification: verified · Skill allocation and purpose
Energy critical chance directly supports your eight energy weapons and their severity investment.
Recorded: Selected option confirmed by user. · Build-video evidence
B076 · Accuracy Rating — Tactical unlock 4
Unlock choices · Inventory verification: verified · Skill allocation and purpose
Accuracy helps reliability; its incremental value is conditional when accuracy is already sufficient.
Recorded: Selected option confirmed by user. · Build-video evidence
B077 · Focused Frenzy — Ability
Ultimate · Inventory verification: pending · Skill allocation and purpose
Focused Frenzy marks an important enemy and rewards repeated weapon hits with an escalating firing benefit. Rapid FAW fire makes a durable Borg target a suitable focus.
Recorded: Available in ability menu. · Build-video evidence
B078 · Frenzied Assault — Enhancer
Ultimate · Inventory verification: verified · Skill allocation and purpose
Frenzied Assault adds the selected damage enhancer to Focused Frenzy. Only this enhancer is confirmed; no Team Frenzy or Frenzied Reactions is assumed.
Recorded: Frenzied Assault is the selected ultimate enhancer (1/3 unlocked). · Build-video evidence
B079 · Intelligence / Temporal Operative — Primary / secondary
Specializations · Inventory verification: verified · Skill allocation and purpose
Intelligence primary fits critical/flanking offense and the available Intelligence Fleet power. Temporal secondary fits Entropic Rider and damage-over-time interactions such as Temporal Incision. Secondary specialization does not grant every primary-only Temporal benefit.
Exact specialization-node purchases were not shown.
Recorded: Primary: Intelligence. Secondary: Temporal Operative. Recorded in the order supplied in the Primary / secondary correction field; not visible in the video. · Build-video evidence
Page 3 · Traits
B080 · A Good Day to Die — 1
Personal space traits · Inventory verification: pending · Trait or reputation synergy
A Good Day to Die makes Go Down Fighting accessible without first dropping to dangerous hull. This lets you combine the offensive captain buff with healthy-hull DPRM instead of deliberately damaging yourself.
Recorded: See linked video frame. · Build-video evidence
B081 · Aetherian Beam Enhancements — 2
Personal space traits · Inventory verification: pending · Trait or reputation synergy
Aetherian Beam Enhancements rewards a beam-heavy loadout with a stacking damage benefit. FAW provides frequent beam activity. The October 22 patch changed the bonus per stack from 1% to 1.5% and fixed a self-amplifying bug, so the older tooltip value must not be used as the current mechanic.
Recorded: See linked video frame. · Build-video evidence
B082 · Adaptive Offense — 3
Personal space traits · Inventory verification: pending · Trait or reputation synergy
Adaptive Offense trades some critical chance into critical severity after critical hits. With substantial critical-chance support elsewhere, that can improve the balance of the two stats. Its proc state is conditional, not a permanent extra full chance and full severity at once.
Recorded: See linked video frame. · Build-video evidence
B083 · Intelligence Agent Attaché — 4
Personal space traits · Inventory verification: pending · Trait or reputation synergy
Intelligence Agent Attaché uses weapon criticals to help recharge captain powers. This supports repeated Alpha, Go Down Fighting and fleet buffs alongside Spirit of Sacrifice. It reduces captain cooldowns, not universal-console cooldowns.
Recorded: See linked video frame. · Build-video evidence
B084 · Strange New Worlds — 5
Personal space traits · Inventory verification: pending · Trait or reputation synergy
Strange New Worlds provides a strong opening package of skill ratings, then decays through its duration. Control can feed Fragment of AI Tech; weapon specialization, EPG and hull-related ratings support other pieces. A roughly forty-second encounter makes an opening buff especially relevant, but its full initial value does not last the entire fight.
Recorded: See linked video frame. · Build-video evidence
B085 · Breen Shield Tunneling — 6
Personal space traits · Inventory verification: pending · Trait or reputation synergy
Breen Shield Tunneling improves shield/armor penetration at a maximum-shield tradeoff. This emphasizes getting damage into targets while your other tools restore shields or reduce incoming damage.
Recorded: See linked video frame. · Build-video evidence
B086 · Superior Beam Training — 7
Personal space traits · Inventory verification: pending · Trait or reputation synergy
Superior Beam Training directly boosts the weapon family occupying all eight slots. It remains useful despite the different energy types.
Recorded: See linked video frame. · Build-video evidence
B087 · Twinkling Lights — 8
Personal space traits · Inventory verification: pending · Trait or reputation synergy
Twinkling Lights rewards your qualifying mixed energy types with resistance reduction for your own damage. Disruptor, phaser and tetryon provide three recorded qualifying types; proton is absent from the tooltip’s list. Thus the mix has a specific offensive rationale rather than merely cosmetic variety.
Recorded: See linked video frame. · Build-video evidence
B088 · Unconventional Systems — 9
Personal space traits · Inventory verification: pending · Trait or reputation synergy
Unconventional Systems makes Control BOFF activations reduce universal-console cooldowns by 7% of their base recharge per trigger. Your science/control seating is a way to get valuable console actives back sooner, even when the control’s own damage is small.
Recorded: See linked video frame. · Build-video evidence
B089 · Fragment of AI Tech — 10
Personal space traits · Inventory verification: pending · Trait or reputation synergy
Fragment of AI Tech turns Control Expertise into an energy-weapon damage benefit and supplies Control itself. Skill investment, Bioneural and Strange New Worlds contribute to this connection. The captured tooltip shows 20.8%, not a guaranteed permanent maximum.
Recorded: See linked video frame. · Build-video evidence
B090 · Terran Targeting Systems — 11
Personal space traits · Inventory verification: pending · Trait or reputation synergy
Terran Targeting Systems adds critical severity, matching the high-crit strategy. Its speed penalty after taking a critical hit is a real cost, partly mitigated by your abundant movement tools.
Recorded: See linked video frame. · Build-video evidence
B091 · Breen’s Free-Fire — 1
Starship traits · Inventory verification: pending · Trait or reputation synergy
Breen’s Free-Fire extends FAW so your main firing mode spends more of the fight active. Your recharge tools are still needed to have the next activation ready. The captured nine-second description should not be treated as a reliable current extension; the available FAW tooltip shows a fifteen-second firing window.
Recorded: See linked video frame. · Build-video evidence
B092 · Universal Designs — 2
Starship traits · Inventory verification: pending · Trait or reputation synergy
Universal Designs rewards repeated universal-console activations with stacking critical chance and severity. A console-rich loadout can maintain a powerful critical package: the recorded tooltip allows five stacks, totaling 10% chance and 50% severity. This is a major reason passive-only comparisons understate the console layout.
Recorded: See linked video frame. · Build-video evidence
B093 · Inertial Supremacy — 3
Starship traits · Inventory verification: pending · Trait or reputation synergy
Inertial Supremacy converts speed during area firing modes into enemy resistance reduction. Competitive engines, EPtE, Evasive and Deuterium therefore support damage as well as travel. The maximum debuff requires sufficient speed; it is not always at cap.
Recorded: See linked video frame. · Build-video evidence
B094 · Superior Area Denial — 4
Starship traits · Inventory verification: pending · Trait or reputation synergy
Superior Area Denial links FAW/CSV to pet firing modes and your weapon-applied resistance reduction. The ship-side debuff helps your wider damage package. Type 7s already possess FAW, so their existing kit must be considered when assessing the trait’s added value.
Recorded: See linked video frame. · Build-video evidence
B095 · The Ruin of Our Enemies — 5
Starship traits · Inventory verification: pending · Trait or reputation synergy
The Ruin of Our Enemies turns kills into stacking bonus damage and supplies BOFF cooldown help at kill thresholds. A fight with multiple targets lets the build ramp while moving toward the queen. Twenty-five recorded kills do not mean maximum stacks existed from the start.
Recorded: See linked video frame. · Build-video evidence
B096 · Cultural Conquest — 1
Ship-specific trait slots · Inventory verification: pending · Trait or reputation synergy
Cultural Conquest turns firing-mode activations into damage buffs, with a larger benefit when its target-condition requirement is met. Your controls, damage-over-time effects and debuffs help supply that condition. This is one reason apparently unused weapon modes can still be intentional.
Recorded: See linked video frame. · Build-video evidence
B097 · Broadside Beam Support — 2
Ship-specific trait slots · Inventory verification: pending · Trait or reputation synergy
Broadside Beam Support adds phaser attacks during FAW/BO when a suitable enemy is nearby to the side. It contributed 314.1k DPS here. Close-range broadside geometry makes this trait valuable alongside Full Broadside, despite those being separate effects.
Recorded: See linked video frame. · Build-video evidence
B098 · Advanced Targeting Systems — 1
Space reputation traits · Inventory verification: pending · Trait or reputation synergy
Advanced Targeting Systems adds critical severity for the many attacks benefiting from your high critical chance.
Recorded: Rank 2 · Build-video evidence
B099 · Enhanced Armor Penetration — 2
Space reputation traits · Inventory verification: pending · Trait or reputation synergy
Enhanced Armor Penetration improves damage against hull resistance, complementing pet and ship debuffs.
Recorded: Rank 2 · Build-video evidence
B100 · Energy Refrequencer — 3
Space reputation traits · Inventory verification: pending · Trait or reputation synergy
Energy Refrequencer turns outgoing damage into hull recovery. That helps stay above DPRM’s damage threshold and avoid interrupting your attack sequence to survive.
Recorded: Rank 2 · Build-video evidence
B101 · Precision — 4
Space reputation traits · Inventory verification: pending · Trait or reputation synergy
Precision adds critical chance and supports the severity-heavy weapon modifiers and passive consoles.
Recorded: Rank 2 · Build-video evidence
B102 · Tyler’s Duality — 5
Space reputation traits · Inventory verification: pending · Trait or reputation synergy
Tyler’s Duality converts maximum hull into critical chance. This gives your large carrier, hull skills and Bioneural an offensive payoff as well as a survival role.
Recorded: Rank 2 · Build-video evidence
B103 · Quantum Singularity Manipulation — 1
Active space reputation · Inventory verification: pending · Trait or reputation synergy
Quantum Singularity Manipulation temporarily boosts science skill ratings. That can enhance eligible exotic powers and increase Control-based Fragment of AI Tech benefit within its cap; its cloak adds a tactical effect. It is a short burst tool, not permanent ratings.
Recorded: Rank 2; last entry also confirmed in Available Skills. · Build-video evidence
B104 · Refracting Tetryon Cascade — 2
Active space reputation · Inventory verification: pending · Trait or reputation synergy
Refracting Tetryon Cascade adds a chained area attack against nearby targets. It is an additional available damage tool, but no separate visible parse row proves a material contribution in this run.
Recorded: Rank 2; last entry also confirmed in Available Skills. · Build-video evidence
B105 · Deploy Sensor Interference Platform — 3
Active space reputation · Inventory verification: pending · Trait or reputation synergy
Sensor Interference Platform distracts enemies and reduces their offensive pressure, helping your close-range activity remain safe. Availability does not prove it was used.
Recorded: Rank 2; last entry also confirmed in Available Skills. · Build-video evidence
B106 · Anti-Time Entanglement — 4
Active space reputation · Inventory verification: pending · Trait or reputation synergy
Anti-Time Entanglement supplies area damage over time and control, fitting clustered enemies and the Temporal theme. As a reputation activation it is not automatically a Control BOFF trigger for Unconventional Systems.
Recorded: Rank 2; last entry also confirmed in Available Skills. · Build-video evidence
B107 · Bio-Molecular Shield Generator — 5
Active space reputation · Inventory verification: pending · Trait or reputation synergy
Bio-Molecular Shield Generator supports shield recovery and resistance. Recovered shields can help survival and prepare Spirit of Sacrifice; its long cooldown and placement make timing relevant.
Recorded: Rank 2; last entry also confirmed in Available Skills. · Build-video evidence
Page 6 · Available space abilities
B135 · +10 Engineering Skills — Menu
Skill bonuses · Inventory verification: pending · Passive skill summary
These are available skill bonuses shown by the game. They contribute to relevant ratings, but the menu does not identify a separate deliberate slotted choice or establish a temporary buff’s combat uptime.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B136 · +10 Science Skills — Menu
Skill bonuses · Inventory verification: pending · Passive skill summary
These are available skill bonuses shown by the game. They contribute to relevant ratings, but the menu does not identify a separate deliberate slotted choice or establish a temporary buff’s combat uptime.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B137 · +10 Tactical Skills — Menu
Skill bonuses · Inventory verification: pending · Passive skill summary
These are available skill bonuses shown by the game. They contribute to relevant ratings, but the menu does not identify a separate deliberate slotted choice or establish a temporary buff’s combat uptime.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B138 · All Bays - Attack — Menu
Carrier commands · Inventory verification: pending · Carrier command
Attack directs the selected bay(s) at your target, helping Type 7s deliver debuffs where your ship is focusing.
The menu lists available commands; it does not establish the command used throughout the run.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B139 · All Bays - Escort — Menu
Carrier commands · Inventory verification: pending · Carrier command
Escort assigns the selected bay(s) to support a friendly target; this can trade direct attack focus for protection.
The menu lists available commands; it does not establish the command used throughout the run.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B140 · All Bays - Intercept — Menu
Carrier commands · Inventory verification: pending · Carrier command
Intercept directs pets toward nearby threats. It is a utility behavior rather than guaranteed optimal debuff focus on your main target.
The menu lists available commands; it does not establish the command used throughout the run.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B141 · All Bays - Recall — Menu
Carrier commands · Inventory verification: pending · Carrier command
Recall retrieves the selected bay(s), useful for regrouping or preserving pets, but temporarily removes their offensive/debuff contribution.
The menu lists available commands; it does not establish the command used throughout the run.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B142 · Bay 1 - Attack — Menu
Carrier commands · Inventory verification: pending · Carrier command
Attack directs the selected bay(s) at your target, helping Type 7s deliver debuffs where your ship is focusing.
The menu lists available commands; it does not establish the command used throughout the run.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B143 · Bay 1 - Escort — Menu
Carrier commands · Inventory verification: pending · Carrier command
Escort assigns the selected bay(s) to support a friendly target; this can trade direct attack focus for protection.
The menu lists available commands; it does not establish the command used throughout the run.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B144 · Bay 1 - Intercept — Menu
Carrier commands · Inventory verification: pending · Carrier command
Intercept directs pets toward nearby threats. It is a utility behavior rather than guaranteed optimal debuff focus on your main target.
The menu lists available commands; it does not establish the command used throughout the run.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B145 · Bay 1 - Recall — Menu
Carrier commands · Inventory verification: pending · Carrier command
Recall retrieves the selected bay(s), useful for regrouping or preserving pets, but temporarily removes their offensive/debuff contribution.
The menu lists available commands; it does not establish the command used throughout the run.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B146 · Bay 2 - Attack — Menu
Carrier commands · Inventory verification: pending · Carrier command
Attack directs the selected bay(s) at your target, helping Type 7s deliver debuffs where your ship is focusing.
The menu lists available commands; it does not establish the command used throughout the run.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B147 · Bay 2 - Escort — Menu
Carrier commands · Inventory verification: pending · Carrier command
Escort assigns the selected bay(s) to support a friendly target; this can trade direct attack focus for protection.
The menu lists available commands; it does not establish the command used throughout the run.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B148 · Bay 2 - Intercept — Menu
Carrier commands · Inventory verification: pending · Carrier command
Intercept directs pets toward nearby threats. It is a utility behavior rather than guaranteed optimal debuff focus on your main target.
The menu lists available commands; it does not establish the command used throughout the run.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B149 · Bay 2 - Recall — Menu
Carrier commands · Inventory verification: pending · Carrier command
Recall retrieves the selected bay(s), useful for regrouping or preserving pets, but temporarily removes their offensive/debuff contribution.
The menu lists available commands; it does not establish the command used throughout the run.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B150 · Attack Pattern Alpha III — Menu
Captain / ship · Inventory verification: pending · Available ability and practical purpose
Attack Pattern Alpha is a core tactical burst buff. Aligning it with FAW, consoles and debuffed groups increases the value of those attacks; Attaché and Spirit help it return.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B151 · Auxiliary Battery — Menu
Devices · Inventory verification: pending · Direct main-weapon support
The rechargeable Aux battery raises the power used by five of your eight weapons and by Aux-sensitive support effects. Battery Expertise and Serot make this device more useful over time. Unlike a generic Aux utility choice, this can directly sustain your beam damage.
Power caps and current power determine how much of its nominal gain is actually useful. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B016
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B152 · Beacon of Kahless — Menu
Other available powers · Inventory verification: pending · Available ability and practical purpose
Beacon of Kahless is an additional available summon/support power. The inventory menu does not show that it was used in this run, so it is not counted as a demonstrated source of the measured DPS.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B153 · Brace for Impact III — Menu
Captain / ship · Inventory verification: pending · Available ability and practical purpose
Brace for Impact reduces incoming kinetic pressure and supports shield recovery; it is a defensive tool that can preserve an uninterrupted damage window.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B154 · Call Kobayashi Maru — Menu
Utility · Inventory verification: pending · Supplementary supplies
The Kobayashi Maru supplies extra support through its resupply effects. It can supplement your buffs without replacing a console or weapon slot.
The exact supplies received and their timing are variable; do not assign a guaranteed specific damage bonus to the whole run. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B017
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B155 · Call Trade Freighter — Menu
Utility · Inventory verification: pending · Available ability and practical purpose
Trade Freighter is out-of-combat convenience, not an HSE damage mechanism.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B156 · Command - Attract Fire — Menu
Cruiser commands · Inventory verification: pending · Available ability and practical purpose
Attract Fire supports taking enemy attention and team protection. It is useful only if that aggro role is desired and survivable; its menu presence does not prove it was active.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B157 · Command - Shield Frequency Modulation — Menu
Cruiser commands · Inventory verification: pending · Available ability and practical purpose
Shield Frequency Modulation supports shield resilience. That can preserve the resource Spirit consumes, but cruiser-command selection and uptime were not established.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B158 · Custom Power Rerouting - Auxiliary to Bridge — Menu
Console powers · Inventory verification: pending · Auxiliary cap and configurable offensive buffs
Engineering placement is purposeful: Custom Power Matrix adds Auxiliary power and raises maximum Aux. Its rerouting abilities trade subsystem power for haste, critical severity or critical chance, and an active reroute supports BOFF recharge. This links power management, weapon output and ability recycling.
Aux-to-Bridge costs the same resource that powers your Temporal weapons; it is a tradeoff. Menu availability does not prove that all three reroutes were active throughout the fight. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B025
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B159 · Custom Power Rerouting - Engine to Bridge — Menu
Console powers · Inventory verification: pending · Auxiliary cap and configurable offensive buffs
Engineering placement is purposeful: Custom Power Matrix adds Auxiliary power and raises maximum Aux. Its rerouting abilities trade subsystem power for haste, critical severity or critical chance, and an active reroute supports BOFF recharge. This links power management, weapon output and ability recycling.
Aux-to-Bridge costs the same resource that powers your Temporal weapons; it is a tradeoff. Menu availability does not prove that all three reroutes were active throughout the fight. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B025
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B160 · Custom Power Rerouting - Shields to Bridge — Menu
Console powers · Inventory verification: pending · Auxiliary cap and configurable offensive buffs
Engineering placement is purposeful: Custom Power Matrix adds Auxiliary power and raises maximum Aux. Its rerouting abilities trade subsystem power for haste, critical severity or critical chance, and an active reroute supports BOFF recharge. This links power management, weapon output and ability recycling.
Aux-to-Bridge costs the same resource that powers your Temporal weapons; it is a tradeoff. Menu availability does not prove that all three reroutes were active throughout the fight. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B025
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B161 · Cyclical Quantum Slipstream Drive — Menu
Travel · Inventory verification: pending · Available ability and practical purpose
Cyclical Quantum Slipstream is sector-travel convenience, not in-map HSE damage.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B162 · Deuterium Burn — Menu
Devices · Inventory verification: pending · Positioning and speed-based debuff
Deuterium Surplus helps cross gaps, turn and reach the next target cluster; its speed can also support Inertial Supremacy. Less travel downtime matters in a roughly forty-second damage window.
This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B018
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B163 · Dilithium Transporter Dispersal — Menu
Console powers · Inventory verification: pending · Sustain, haste and another damage channel
Dilithium Transporter adds EPS and Drain Expertise passively. Its active supports energy-weapon firing by disabling weapon-power cost, supplying haste and subsystem-offline immunity, while adding radiation damage opportunities. The Dilithium-Laced Weaponry row contributed 175.6k DPS.
Do not assume its weapon-power-cost text automatically cancels every form of Auxiliary drain without a controlled power test. Other power support remains meaningful. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B030
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B164 · Distribute Shield Power — Menu
Shields · Inventory verification: pending · Available ability and practical purpose
Shield distribution moves shield reserves toward damaged facings, helping survival; it does not create an unlimited new shield pool.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B165 · DSE Boon: +DmgRes — Menu
Other available powers · Inventory verification: pending · Available ability and practical purpose
The listed DSE resistance boon can support survival if active. An available-menu entry alone does not establish that the boon was running during HSE.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B166 · DSE Boon: +Max Hull — Menu
Other available powers · Inventory verification: pending · Available ability and practical purpose
The listed maximum-hull boon could support survival and hull-linked effects if active. Its combat state is not confirmed.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B167 · Dynamic Power Redistributor — Menu
Console powers · Inventory verification: pending · Survival protects the damage window
DPRM supplies passive energy damage and resistance, then a strong active bonus-damage window while hull is above its threshold. Its resistance and regeneration help keep you in that favorable hull state. Energy Refrequencer and Discovery regeneration reinforce the same goal.
The active damage condition is above 80% hull; it is not guaranteed at low health. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B033
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B168 · Evasive Maneuvers III — Menu
Captain / ship · Inventory verification: pending · Available ability and practical purpose
Evasive Maneuvers closes distance or repositions quickly. Emergency Conn Hologram plus EPtE makes it a repeatable part of the mobility package.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B169 · Fire on my Mark III — Menu
Captain / ship · Inventory verification: pending · Available ability and practical purpose
Fire on my Mark weakens a priority target for concentrated damage. Applying it to a durable target benefits more of the burst than placing it on something already about to die.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B170 · Fireworks — Menu
Utility · Inventory verification: pending · Available ability and practical purpose
Fireworks is cosmetic and does not explain combat performance.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B171 · Fleet Power Network — Menu
Console powers · Inventory verification: pending · Auxiliary-scaled haste support
Fleet Power Network Array raises maximum Aux and adds EPG. Its active scales energy-weapon haste with Aux and can support a friendly target and controlled pets, including periodic pet firing modes. That gives high Aux another payoff beyond the Temporal arrays.
The actual recipient and pet effects depend on targeting. Do not multiply the maximum displayed haste across every actor automatically; the video does not establish the target of every activation. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B031
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B172 · Fleet Support III — Menu
Captain / ship · Inventory verification: pending · Available ability and practical purpose
Fleet Support summons help under its activation conditions. It is available captain utility, not evidence of a particular summoned ship in the parse.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B173 · Focused Frenzy — Menu
Captain / ship · Inventory verification: pending · Skill allocation and purpose
Focused Frenzy marks an important enemy and rewards repeated weapon hits with an escalating firing benefit. Rapid FAW fire makes a durable Borg target a suitable focus.
This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B077
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B174 · Full Broadside — Menu
Console powers · Inventory verification: pending · Broadside burst and positional buff
Broadside Combat Module gives damage and resistance while enemies are in its broadside arcs, then its Full Broadside active adds multi-target phaser volleys. Full Broadside contributed 378.0k DPS. Maintaining appropriate side arcs helps both this console and the separately equipped Broadside Beam Support trait.
Full Broadside and Broadside Beam Support are different damage sources. A target directly ahead does not satisfy every broadside condition. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B029
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B175 · Full Impulse — Menu
Travel · Inventory verification: pending · Available ability and practical purpose
Full Impulse is useful between fights, but its power tradeoff makes timing important before resuming Aux-dependent weapons.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B176 · Go Down Fighting III — Menu
Captain / ship · Inventory verification: pending · Available ability and practical purpose
Go Down Fighting supplies a tactical damage buff. A Good Day to Die lets you use it without first sacrificing healthy hull, supporting concurrent DPRM offense.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B178 · Increased Max Hitpoints - Long (Advanced) — Menu
Other available powers · Inventory verification: pending · Available ability and practical purpose
The long maximum-hitpoint effect is a potential temporary hull bonus. Its presence in the list is not proof of activation or full-fight uptime.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B179 · Increased Max Shields - Long (Advanced) — Menu
Other available powers · Inventory verification: pending · Available ability and practical purpose
The long maximum-shield effect is a potential temporary shield-capacity bonus. It should not be assumed to multiply Spirit’s percentage-based reset.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B180 · Intelligence Fleet II — Menu
Captain / ship · Inventory verification: pending · Available ability and practical purpose
Intelligence Fleet provides a team offensive window including penetration support. It is enabled by the primary specialization setup and can support attacks against resilient targets.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B181 · Kobayashi Maru Resupply — Menu
Devices · Inventory verification: pending · Supplementary supplies
The Kobayashi Maru supplies extra support through its resupply effects. It can supplement your buffs without replacing a console or weapon slot.
The exact supplies received and their timing are variable; do not assign a guaranteed specific damage bonus to the whole run. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B017
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B182 · Launch Elite Type 7 Shuttlecraft — bay 1 — Menu
Hangars · Inventory verification: pending · Hangars as debuff delivery
Elite Type 7s supply Attack Pattern Beta and Close In Sensor Pass alongside their phaser fire. Sensor Pass weakens enemy resistance, with stronger behavior against low shields; multiple pets supply coverage. Their own 13.7k DPS understates their intended contribution because improved damage from your ship stays credited to your ship’s attacks. Two bays commit heavily to this support role.
They already carry FAW I. Superior Area Denial still has its ship-side resistance debuff, so the trait’s value is not just giving these pets a new firing mode. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B035
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B183 · Launch Elite Type 7 Shuttlecraft — bay 2 — Menu
Hangars · Inventory verification: pending · Hangars as debuff delivery
Elite Type 7s supply Attack Pattern Beta and Close In Sensor Pass alongside their phaser fire. Sensor Pass weakens enemy resistance, with stronger behavior against low shields; multiple pets supply coverage. Their own 13.7k DPS understates their intended contribution because improved damage from your ship stays credited to your ship’s attacks. Two bays commit heavily to this support role.
They already carry FAW I. Superior Area Denial still has its ship-side resistance debuff, so the trait’s value is not just giving these pets a new firing mode. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B036
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B184 · Localized Nebula Cloud Generator — Menu
Console powers · Inventory verification: pending · Shield removal and clustered damage
Localized Nebula strips or suppresses shields within its cloud, adds critical chance passively and contributes its own damage. Against dreadnoughts its shield-drain behavior differs from the shield-offline effect on ordinary enemies. The two Localized Nebula rows total 267.7k DPS. Removing shields also improves the conditions for Type 7 sensor-pass debuffs.
The torpedo-related benefit is not direct damage for your torpedo-free ship, although teammates may benefit. Its anti-Gorn benefit does not explain HSE performance. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B021
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B185 · Omni-Directional Interlacing Tetryon Beam Array — Menu
Weapons · Inventory verification: pending · Crystal generator with full firing coverage
The Interlacing omni adds a tetryon beam that fires regardless of facing and can generate Tholian crystals. The crystal family is the largest visible damage contribution: three rows total 1,161,784.65 DPS, about 27.7% of the run. Tetryon also supplies a third qualifying Twinkling Lights energy type. Close-range positioning gives generated crystals opportunities to collide with enemies.
Three crystal labels do not mean three equipped crystal-generating items. Your core is Mycelial; this is not a recorded Tholian three-piece build. The parse establishes attribution, not an isolated test of the omni’s marginal DPS. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B008
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B186 · Pahvan Proton Beam Array — Menu
Weapons · Inventory verification: pending · Secondary area damage from a weapon slot
The Pahvan omni provides all-around firing and its Resonance Shock effect. The shock alone contributes 348.5k DPS, substantially more than the direct Pahvan beam rows. FAW and dense enemy groups give this secondary effect a useful environment.
Proton is not among the six types listed in your Twinkling Lights tooltip: do not count this as a fourth qualifying type. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B009
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B187 · Phaser Wide Angle Dual Heavy Beam Banks — Menu
Weapons · Inventory verification: pending · Weapon plus set and global buff
The wide-angle Discovery phaser bank contributes beam damage, builds its critical-hit damage buff, and completes the Lorca two-piece with Custom Fire Controls. Its phaser damage also supplies a qualifying type for Twinkling Lights. You accept a mixed weapon type to gain benefits beyond the bank’s own 115.3k DPS. Critical-severity modifiers fit the build’s extensive critical-chance buffs.
Its firing arc still requires positioning; wide angle is not omnidirectional. Its ordinary weapon-power scaling differs from the Temporal arrays. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B003
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B188 · Prototype Ablative Jevonite — Menu
Other available powers · Inventory verification: pending · Available ability and practical purpose
Prototype Ablative Jevonite is temporary hull support. If used, extra maximum hull can also interact with hull-linked offensive effects; use is not established by its menu listing.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B189 · Ramming Speed III — Menu
Captain / ship · Inventory verification: pending · Available ability and practical purpose
Ramming Speed is emergency/conditional utility, not an inferred part of the successful normal damage rotation.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B190 · Red Matter Capacitor — Menu
Devices · Inventory verification: pending · Power recovery and burst support
Red Matter Capacitor restores disabled subsystems and raises all subsystem power temporarily. This supports both the Auxiliary-fed Temporal arrays and the conventional weapon-power beams, as well as movement and shields. It is useful ahead of or during a power-intensive burst.
This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B015
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B191 · Relocate Mines — Menu
Captain / ship · Inventory verification: pending · Available ability and practical purpose
Relocate Mines is available captain utility but has no recorded equipped mine to relocate. Its presence is not evidence that a mine weapon is missing from the database.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B192 · Reroute Power to Forward Shields — Menu
Shields · Inventory verification: pending · Manual shield management
Rerouting shields toward a threatened facing can buy time to keep attacking. These four directional controls are standard utility, not four additional damage investments.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B193 · Reroute Power to Left Shields — Menu
Shields · Inventory verification: pending · Manual shield management
Rerouting shields toward a threatened facing can buy time to keep attacking. These four directional controls are standard utility, not four additional damage investments.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B194 · Reroute Power to Rear Shields — Menu
Shields · Inventory verification: pending · Manual shield management
Rerouting shields toward a threatened facing can buy time to keep attacking. These four directional controls are standard utility, not four additional damage investments.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B195 · Reroute Power to Right Shields — Menu
Shields · Inventory verification: pending · Manual shield management
Rerouting shields toward a threatened facing can buy time to keep attacking. These four directional controls are standard utility, not four additional damage investments.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B196 · Shield Capacitor — Menu
Core power · Inventory verification: pending · Available ability and practical purpose
The core’s Shield Capacitor provides a shield/power recovery option. Rebuilding shields can support survival and later Spirit resets; exact use is not shown.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B197 · Sigma Stratagem — Menu
Console powers · Inventory verification: pending · Critical burst and damage-over-time support
Sigma Stratagem supplies critical chance and a damage-over-time bonus passively. Its active creates a strong critical-chance window and a haste benefit triggered by criticals. That supports Temporal Incision and other eligible DoTs while making critical-severity investment pay off across the burst.
The haste effect is not an unlimited stacking bonus from every critical hit. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B024
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B198 · Spirit of Sacrifice — Menu
Console powers · Inventory verification: pending · The reset mechanism
Spirit of Sacrifice converts your current shields into cooldown relief for bridge-officer, captain and lance abilities. The better-filled your shields, the stronger the initial reduction, followed by continuing recharge assistance. Its passives set the Energy Weapon Range Penalty to minimum and reduce power drain when firing energy weapons, helping preserve damage at range and sustain firing. This lets your control abilities return, and those controls then reduce universal-console cooldowns through Unconventional Systems.
It does not directly reset every universal console. BOFF/captain clocks and universal-console clocks are different systems. Minimum cooldowns still apply. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B026
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B199 · SS Antares Distress Protocol — Menu
Devices · Inventory verification: pending · Team burst and console recycling
SS Antares can provide nearby allies with damage, energy-weapon haste and movement bonuses. Its departure/destruction can reduce universal-console cooldowns once, connecting a device slot to the console-focused build.
The summon lasts up to 45 seconds, so its cooldown-reduction event depends on when it was summoned or destroyed relative to the approximately 39.6-second combat window. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B020
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B200 · Subspace Field Modulator — Menu
Devices · Inventory verification: pending · Defensive contingency
Subspace Field Modulator provides temporary resistance and defense so you can remain close and keep firing. Staying alive preserves your offensive buffs and positioning.
Its proton-resistance penalty is a real tradeoff. Its availability does not establish that you activated it in this run. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B019
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B201 · Subspace Fracture Tunnel — Menu
Console powers · Inventory verification: pending · Positioning plus universal-console cooldowns
Subspace Fracture Tunneling Field moves you into close engagement, adds control/temporary protection, and reduces universal-console cooldowns. It therefore supports both where your attacks land and how often they become available. Its own short base recharge makes it a useful piece of the repeating console cycle.
Teleport placement and facing must still suit your beams and broadside effects. Its console control effect is not itself a Control BOFF activation for Unconventional Systems. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B032
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B202 · Tactical Fleet III — Menu
Captain / ship · Inventory verification: pending · Available ability and practical purpose
Tactical Fleet adds a team offensive window. Its broad benefit fits a build distributing damage across weapons and several additional effects.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B203 · Tactical Initiative III — Menu
Captain / ship · Inventory verification: pending · Available ability and practical purpose
Tactical Initiative improves tactical ability recharge, helping modes and tactical support powers become available. Recharge floors and shared cooldowns still constrain the result.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B204 · Temporal Disruptor Beam Array — five entries — Menu
Weapons · Inventory verification: pending · Auxiliary-powered beam backbone
These five arrays turn Auxiliary power into your main beam damage resource and draw from Auxiliary when firing. That directly connects EPtA, the Aux battery, Custom Power Matrix’s Engineering placement and Fleet Power Network’s Aux scaling. Multiple firing cycles create opportunities to add Entropy; Temporal Incision supplies physical damage over time. The parse records 470.7k DPS for Disruptor FAW and 172.6k for Temporal Incision, although the latter is not a separate installed weapon. CrtD modifiers capitalize on your high buffed critical chance.
The Entropy chance is per firing cycle, not every visual beam pulse. Five arrays improve opportunities; they do not guarantee immediate maximum Entropy. Repeated slots are intentional copies. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B004
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B205 · Temporally-Displaced Newspaper — Menu
Other available powers · Inventory verification: pending · Available ability and practical purpose
Temporally-Displaced Newspaper is listed as available utility. Its exact active effect and use in this run are not established sufficiently to assign it a damage rationale.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B206 · Threatening Stance III — Menu
Captain / ship · Inventory verification: pending · Available ability and practical purpose
Threatening Stance manages aggro and associated bonuses. Its value depends on whether you are intentionally taking attention; threat itself is not extra damage.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B207 · Vulnerability Assessment Sweep — Menu
Captain / ship · Inventory verification: pending · Available ability and practical purpose
Vulnerability Assessment Sweep is available target-assessment utility. The menu alone does not establish its use or an independent contribution to this parse.
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B208 · You Are Dismissed — Menu
Console powers · Inventory verification: pending · Close-range burst damage
You Are Dismissed adds a powerful nearby proton burst followed by physical damage over time. Your close positioning, debuffed targets, all-damage buffs and critical buffs provide a favorable window. It produced 396.5k DPS and the parse’s largest individual hit: 2,147,030.
A large hit in this PUG is not the unbuffed console’s damage, and its area/repel effects make positioning relevant. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B027
Recorded: Shown in Available Skills. This does not establish tray position or active buff status. · Build-video evidence
B209 · Jam Targeting Sensors I — Menu
Bridge-officer powers · Inventory verification: pending · Bridge-officer role
Jam Targeting Sensors is a low-rank control trigger for Unconventional Systems. Its defensive placate is secondary to getting console cooldown reduction from an inexpensive station slot.
Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B110
Recorded: Also confirmed on Stations: Freyja. · Build-video evidence
B210 · Scramble Sensors I — Menu
Bridge-officer powers · Inventory verification: pending · Bridge-officer role
Scramble Sensors supplies another independent control activation. Confusion can reduce pressure, but its chief fit here is another Unconventional Systems trigger.
Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B111
Recorded: Also confirmed on Stations: Freyja. · Build-video evidence
B211 · Photonic Shockwave I — Menu
Bridge-officer powers · Inventory verification: pending · Bridge-officer role
Photonic Shockwave adds a close-range control activation plus some exotic damage. Its 7.4k direct DPS is much less important than the console-recharge opportunity and nearby control.
Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B112
Recorded: Also confirmed on Stations: Freyja. · Build-video evidence
B212 · Kemocite-Laced Weaponry I — Menu
Bridge-officer powers · Inventory verification: pending · Bridge-officer role
Kemocite adds radiation damage and resistance-reduction opportunities to weapon attacks. Even without a torpedo, many energy shots give proc opportunities. Its own 36.7k DPS does not include the benefit of its debuff to other attacks.
Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B113
Recorded: Also confirmed on Stations: Kek. · Build-video evidence
B213 · Mines: Dispersal Pattern Alpha I — Menu
Bridge-officer powers · Inventory verification: pending · Bridge-officer role
Dispersal Pattern Alpha has no equipped mine to enhance directly. Its plausible purpose is as an extra firing-mode/tactical activation for compatible triggers such as Cultural Conquest, the engines and 27 of 47, subject to each effect’s conditions. This is a trigger slot rather than evidence of an unrecorded mine.
Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B114
Recorded: Also confirmed on Stations: Kek. · Build-video evidence
B214 · Torpedoes: Spread I — Menu
Bridge-officer powers · Inventory verification: pending · Bridge-officer role
Torpedo Spread has no equipped torpedo to fire. Its value is activating compatible firing-mode/tactical effects, including Cultural Conquest and movement/recharge support. No Entwined Tactical Matrices trait is recorded, so that familiar explanation does not apply here.
Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B115
Recorded: Also confirmed on Stations: Tardar. · Build-video evidence
B215 · Cannons: Scatter Volley I — Menu
Bridge-officer powers · Inventory verification: pending · Bridge-officer role
Scatter Volley has no equipped cannon but can activate Superior Area Denial and other firing-mode/tactical triggers. It is a support activation for the beam/pet package. Shared firing-mode cooldowns still need sensible timing.
Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B116
Recorded: Also confirmed on Stations: Tardar. · Build-video evidence
B216 · Beams: Fire at Will III — Menu
Bridge-officer powers · Inventory verification: pending · Bridge-officer role
FAW III is the main firing mode: it attacks multiple enemies, drives energy-hit effects, supplies weapon criticals, enables Broadside Beam Support and triggers the firing-mode trait package. Breen’s Free-Fire and cooldown tools work to sustain it.
Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B117
Recorded: Also confirmed on Stations: Tardar. · Build-video evidence
B217 · Null Pointer Flood I — Menu
Bridge-officer powers · Inventory verification: pending · Bridge-officer role
Null Pointer Flood supplies Miracle Worker control utility in the Commander seat. Current build guidance lists it as an Unconventional Systems trigger following the control-category update; older guides can disagree. This makes it a plausible sixth control trigger here.
Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B118
Recorded: Also confirmed on Stations: Selene. · Build-video evidence
B218 · Emergency Power to Auxiliary II — Menu
Bridge-officer powers · Inventory verification: pending · Bridge-officer role
EPtA II raises the resource used by the five Temporal arrays and Aux-scaled effects. That is why its presence is offensive rather than merely a science utility choice.
Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B119
Recorded: Also confirmed on Stations: Selene. · Build-video evidence
B219 · Emergency Power to Engines III — Menu
Bridge-officer powers · Inventory verification: pending · Bridge-officer role
EPtE III supports positioning and speed-based Inertial Supremacy. With Emergency Conn Hologram it also recharges Evasive Maneuvers, giving a strong repeated movement option.
Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B120
Recorded: Also confirmed on Stations: Selene. · Build-video evidence
B220 · Eject Warp Plasma III — Menu
Bridge-officer powers · Inventory verification: pending · Bridge-officer role
Eject Warp Plasma provides an area control/DoT effect and another Unconventional Systems activation. Its 10.2k direct DPS is a small part of why a high Engineering slot can be worth using for it.
Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B121
Recorded: Also confirmed on Stations: Selene. · Build-video evidence
B221 · Tractor Beam I — Menu
Bridge-officer powers · Inventory verification: pending · Bridge-officer role
Tractor Beam I turns the Ensign Science slot into a control activation, a small damage source and an Unconventional Systems trigger. This extracts useful cooldown support from a low-rank station.
Alan confirms all five seated bridge officers are Watcher Companions, selected for the Critical Chance and Critical Severity bonuses from Superior Watcher Operative. This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B122
Recorded: Also confirmed on Stations: Tardar2. · Build-video evidence
B222 · Quantum Singularity Manipulation (Rank 2) — Menu
Reputation powers · Inventory verification: pending · Trait or reputation synergy
Quantum Singularity Manipulation temporarily boosts science skill ratings. That can enhance eligible exotic powers and increase Control-based Fragment of AI Tech benefit within its cap; its cloak adds a tactical effect. It is a short burst tool, not permanent ratings.
This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B103
Recorded: Also confirmed in equipped traits / ability menu. · Build-video evidence
B223 · Refracting Tetryon Cascade (Rank 2) — Menu
Reputation powers · Inventory verification: pending · Trait or reputation synergy
Refracting Tetryon Cascade adds a chained area attack against nearby targets. It is an additional available damage tool, but no separate visible parse row proves a material contribution in this run.
This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B104
Recorded: Also confirmed in equipped traits / ability menu. · Build-video evidence
B224 · Deploy Sensor Interference Platform (Rank 2) — Menu
Reputation powers · Inventory verification: pending · Trait or reputation synergy
Sensor Interference Platform distracts enemies and reduces their offensive pressure, helping your close-range activity remain safe. Availability does not prove it was used.
This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B105
Recorded: Also confirmed in equipped traits / ability menu. · Build-video evidence
B225 · Anti-Time Entanglement (Rank 2) — Menu
Reputation powers · Inventory verification: pending · Trait or reputation synergy
Anti-Time Entanglement supplies area damage over time and control, fitting clustered enemies and the Temporal theme. As a reputation activation it is not automatically a Control BOFF trigger for Unconventional Systems.
This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B106
Recorded: Also confirmed in equipped traits / ability menu. · Build-video evidence
B226 · Bio-Molecular Shield Generator (Rank 2) — Menu
Reputation powers · Inventory verification: pending · Trait or reputation synergy
Bio-Molecular Shield Generator supports shield recovery and resistance. Recovered shields can help survival and prepare Spirit of Sacrifice; its long cooldown and placement make timing relevant.
This menu entry is another view of the same choice, not another equipped copy. Availability alone does not prove activation during HSE.
Original entry B107
Recorded: Also confirmed in equipped traits / ability menu. · Build-video evidence
Individual entries link to the original captured frame. Rationale is analysis, kept separate from your verified inventory. Mechanical numbers generally come from the recorded tooltips; dated patch notes take precedence where a known tooltip conflicts.
Prepared October 26, 2026. The guide explains the existing build; it does not establish an optimal replacement build or an exact combat rotation.