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Star Trek Online / Recorded PvE build

Kestrel.
Solo pressure, controlled survival.

U.S.S. Kestrel · Constitution Pilot Multi-Mission Cruiser [T6-X2]. A 5/3 energy-beam platform recorded completing a solo Infected: The Conduit (Elite) run at 3.305 million DPS.

3.305Mdisplayed DPS
SoloISE combat
5 / 3weapon layout
T6-X2recorded ship tier

PvE ONLY. Alan strictly plays player-versus-environment content. PvP values and interactions may differ and are outside his experience.

The combat and build screens come from Alan’s October 18, 2026 recording. Tooltip-confirmed names are treated as confirmed; icon-only identities are preserved for review rather than guessed.

The result is more than a peak number.

The overlay records 3,305,261 DPS for Alan’s solo ISE run. Solo conditions remove outside team damage—but also remove team buffs, debuffs, healing, and positioning support. The evidence is both the number and the completed encounter.

This remains one recorded run, not guaranteed output. Piloting, target order, activation timing, critical variation, and game changes affect later results.

Kestrel during the recorded solo Infected Space Elite run
Recorded solo ISE combat. Tap to enlarge.

Why the Constitution Pilot Multi-Mission Cruiser?

5/3 weapons

Five forward slots support Alan’s preferred energy layout. Three aft slots preserve beam coverage in a broadside.

Pilot movement

Pilot maneuvers let a large cruiser correct range and firing arc immediately instead of relying only on normal turning.

T6-X2 capacity

The upgrades enlarge the trait and console budget, allowing damage, recharge, movement, and survival to coexist.

Multi-purpose choices

The build repeatedly favors pieces that perform more than one job: damage plus resistance, or recharge plus movement.

Kestrel gives up the Donnie’s two hangars and full Miracle Worker extra-console benefit. It also differs from Razor’s Temporal platform. Its payoff is the preferred 5/3 layout, Pilot mobility, and the specific seating recorded below.

Weapons and core gear.

AreaRecorded choiceReason
ForeFive matching Epic Mk XV green energy beam arraysThe main damage battery. Matching energy weapons concentrate bonuses and keep the broadside simple.
AftThree Epic Mk XV weapons, including the tooltip-confirmed Omni-Directional Interlacing Tetryon Beam ArrayThe omni retains coverage through turns and contributes its recorded Tholian Warp Crystal interaction.
Deflector / engines / coreEpic Mk XV items; icons recordedCore stats, movement, and subsystem power. Exact set names await tooltip confirmation.
ShieldKhitomer Alliance Regenerative Shield Array Mk XV [Pla]x4 [ResB]Plasma resistance fits Borg combat. Its retaliation effect makes the shield defensive and offensive.
DevicesSS Antares Distress Protocol, Deuterium Surplus, Subspace Field Modulator, and recorded batteriesReinforcement, speed, temporary resistance, and power windows cover solo weak points.
Kestrel loadout and Khitomer shield tooltip
Complete recorded loadout; the Khitomer shield tooltip is open.

The consoles form connected jobs.

Tooltip-confirmed choiceJobFit
Custom Power MatrixPower and firing supportIts placement and toggles connect subsystem power to offensive output and recharge.
Bioneural Infusion CircuitsCritical severityIncreases the payoff from the build’s high critical chance while adding control resistance.
Broadside Command ModuleDamage and resistanceRewards the side-on position already used to bring the 5/3 beam layout onto target.
Dynamic Power Redistributor ModuleDamage plus hull survivalA strong offensive window that simultaneously makes the ship harder to kill.
Subspace Field ModulatorTemporary resistanceBridges a dangerous incoming-damage window during a solo run.

Other console icons and brief tooltips remain preserved in the screenshot. They are not silently substituted from Razor or the Donnie.

Build logic: solo damage is sustained damage. A console that prevents death, restores a resource, or fixes positioning can improve the completed-run result even when it is not the largest theoretical damage choice.

Bridge officers keep the attack moving.

The station screen shows Freyja, Kak, Tardar, Selene, and Tardar2. Their abilities combine beam firing, debuffs, cooldown support, mobility, healing, and control.

OfficerVisible roleContribution
FreyjaScience / PilotScience utility and Pilot-compatible movement or control.
KakTacticalKemocite-Laced Weaponry I is tooltip-confirmed; the other abilities support weapon damage.
TardarCommander TacticalThe main Tactical firing-mode and attack-pattern chain.
SeleneEngineeringPower, movement, and sustain between offensive windows.
Tardar2Universal / ScienceAnother Science activation and utility without displacing the Tactical commander.
Kestrel bridge officer stations
Recorded bridge-officer stations and abilities.

Skills and traits support repeated pressure.

The skill tree is 13 Engineering / 8 Science / 25 Tactical, with no unspent space points. Battery Expertise is selected, doubling the duration of most battery and device effects—directly supporting the solo device plan.

Kestrel space skill tree
Recorded space skill allocation.
Kestrel equipped traits
Equipped trait panels.

Eleven personal-space traits are active. Tooltip-confirmed examples include Beam Training, Terran Targeting Systems, and Intelligence Agent Attaché: direct beam improvement, critical performance, and captain-ability recharge from weapon critical strikes.

The panel shows five account starship traits plus two Kestrel-specific traits and five space-reputation traits. Exact icon-only names remain pending rather than copied from another ship.

Six active duty officers complete the timing package.

OfficerVisible effectReason
31 of 47 ×2; 21 of 47Strength Through UnityBridge-officer activations become a source of additional combat stats.
DlyreneIncreased damage against BorgDirectly specialized for the solo ISE target set.
Emergency Conn HologramEmergency Power to Engines recharges Evasive ManeuversTurns a normal power-cycle ability into repeatable repositioning.
SerotReduced battery rechargePairs naturally with Battery Expertise and the device plan.
Kestrel active space duty officers
Six recorded active space duty officers.

How the system works.

  1. Claim position. Pilot movement, Emergency Power to Engines, Evasive Maneuvers, and Deuterium Surplus reduce travel loss and establish the broadside.
  2. Start the firing and debuff chain. Tactical abilities enhance beams and soften targets; Kemocite adds another pressure source.
  3. Stack the damage window. Critical support, haste, subsystem power, captain abilities, and universal consoles matter most while the large target is available.
  4. Defend before failure. The Khitomer shield, resistance effects, DPRM, and temporary devices keep the ship firing.
  5. Move to the next objective. Conn Officer support and Pilot maneuvers reduce DPS lost to travel and bad angles.

Bottom line: Kestrel is a solo system built to reach targets, maintain the broadside, survive return fire, and repeat without team support.

Items for the next audit.

  • Exact names and modifiers of weapons whose tooltips were not held open.
  • Exact deflector, engine, and warp-core names.
  • Remaining icon-visible console and device names.
  • All personal, starship, and reputation traits by name and rank.
  • Every bridge-officer ability rank and Alan’s normal activation order.

These are audit items, not gaps filled with guesses. The recorded result and visible selections already establish the build’s main logic.

Related: Donnie · Razor · Survival · Choosing a ship.